The Lost Legends of Redwall: The Scout Act 2

The Lost Legends of Redwall: The Scout Act 2 Patch Notes: September 15th, 2023

Version
Patch Notes: September 15th, 2023
Version Date
Sept. 18, 2023
Links

Patch Notes

Patch Notes: September 15th, 2023

Hi, everybody! We’ve got some news to share. But first, thanks for waiting for this update—this one includes a lot of requested fixes and we really feel the gameplay has been improved by this overhaul of bugs. A special thanks to our game testers for their contributions!

This is very likely the final update to our Acts 1-3 of The Lost Legends of Redwall: The Scout. As you may know, we’re thrilled to be releasing The Scout Anthology in the coming months, and in lieu of this updated edition, these separate acts of The Scout will be retiring from Steam.

We’re so grateful to everyone who purchased these individual acts; and as part of that thank you, our programmers, artists, and testers worked on getting this massive final batch of bug fixes out to you. We appreciate you, and we hope we’ll see you again for The Scout Anthology this holiday season!

General

  • Improved the centering and resolution of the pause screen.
  • Smoothed scent-mode vignettes.
  • Fixed the “Meet and Greet” achievement to fire again.
  • Ensured journal scrolling works with all intended methods.
  • Improved lighting.
  • Covered and repaired visible seams.
Prologue

  • Removed line with low volume quality.
  • Removed incorrect zooms in opening cinematic.
  • Repaired trees with holes in their textures.
  • Stopped players from being able to bring out the slingshot during the rowboat scene.
  • Grounded the floating spouse mouse.
  • Removed areas where you can float in the air.
  • Grounded a floating tree stump.
  • Replaced a non-snowy shrub texture with a snowy texture.
  • Improved dialogue camera angles.
  • Added character labels to dialogue in the opening cutscene.
  • Fixed a variety of punctuation errors.
  • Improved invisible barrier around barrel trap.
  • Prevented the player from leaving the intended play area via the waterfall.
  • Moved spouse-mouse so they’re not standing in a snow drift at the level’s end.
  • Moved a bush that was colliding with a dialogue camera.
Old Moss Creek

  • Grounded a floating spouse mouse.
  • Improved lighting.
  • Prevented bushes from killing players.
  • Added barriers so that players couldn’t jump through ice.
  • Centered button prompt above a cairn.
  • Grounded some floating puzzle crates.
  • Made it so you can’t fall through solid parts of the mill wheel.
  • Prevented a copse of trees from getting more detailed the further away you get.
  • Created more natural-looking edges for terrain.
  • Fixed squeezehole camera angles.
  • Made walls in Daisymace’s area solid so the player-character can’t walk through them.
  • Made a root by the river solid so you can’t walk through it.
  • Determined rat volume levels.
  • Shortened sprinting prompt so it doesn’t show during entire conversations.
  • Clarified squeezehole aesthetics.
  • Prevented character progression from seeming unnatural.
  • Made sure the player-character isn’t prevented from jumping in certain areas.
  • Removed interact button prompts that didn’t do anything.
  • Moved cutscene start times so that they couldn’t be interrupted and broken.
  • Ensured that collected jam stays collected and does not change the level’s total in the journal.
  • Prevented Liam from continuing his talking animation when he’s not speaking.
  • Kept Liam from disappearing during certain conversations.
The Captain

  • Fixed text errors in the opening cinematic.
  • Improved camera direction to show Tussa.
  • Centered the cairns’ interact buttons.
  • Solidified a disappearing bush.
  • Prevented player from being able to use the slingshot while crawling under bushes.
  • Fixed punctuation and grammar in the opening cutscene.
  • Fixed scenting vignette.
  • Fixed some previously jittering plants.
  • Changed rat scent trail origin.
  • Adjusted Captain Snow’s flight angles so as not to reveal tears in his mesh.
  • Prevented Captain Snow from passing through solid objects during his flight.
  • Removed “New Text” prompt that would appear at the bottom of the screen.
  • Improved textures and seams around the level.
  • Prevented player character from getting stuck with Captain Snow, and he Active Sense mode problems this caused.
  • Prevented Snow-cinematics from being able to kill the player character.
Silversands

  • Added back Glimber’s digging animation where it was missing.
  • Fixed broken camera angle.
  • Removed areas around a rowboat where the player could float on air.
  • Stopped players from being able to use the slingshot during Glimber’s cutscenes.
  • Resolved missing shimmy sounds.
  • Reset one of the doors so that it closes when you respawn.
  • Enabled slingshot from another angle for a target.
  • Fixed Glimber dialogue boxes that cut off prematurely.
  • Fixed a repeating Glimber line.
  • Corrected broken textures in terrain.
  • Added audio for one of Sophia’s cairn lines.
  • Corrected punctuation and grammar errors in lines.
  • Fixed balancing mechanic on log.
  • Added new hang-ledges.
  • Improved general lighting.
  • Prevented player-character from crouching to long after minecart ride.
  • Made sure that Sophia’s smelling animation triggered after the “continue” option and that its animation plays correctly.
  • Changed a respawn point so that the player-character doesn’t land on a lever.
  • Ensure cutscene cameras are working as intended.
The Pantry

  • Fixed dialogue errors.
  • Removed the necessity to double-shoot a barrel.
  • Fixed visual errors in the opening cinematic.
  • Prevented player from leaving the intended play area.
  • Fixed lighting that appeared purple.
  • Prevented level from showing briefly before cutscene.
  • Prevented final choice box from reappearing needlessly.
Pontedaria

  • Stopped players from being able to walk through a rock by the tunnel entrance.
  • Calmed the jittery vines.
  • Removed a rogue ice ledge that caused death loop animation.
  • Smoothed out some terrain that was getting players stuck.
  • Fixed character dialogue.
  • Improved lighting.
  • Made Gingevere’s Memoir more accessible.
  • Stopped snow from floating.
  • Grounded the floating Glimber.
  • Fixed instances of invisible objects.