The Lost Legends of Redwall: The Scout Act 3

The Lost Legends of Redwall: The Scout Act 3 Patch Notes: September 15th, 2023

Version
Patch Notes: September 15th, 2023
Version Date
Sept. 18, 2023
Links

Patch Notes

Patch Notes: September 15th, 2023

Hi, everybody! We’ve got some news to share. But first, thanks for waiting for this update—this one includes a lot of requested fixes and we really feel the gameplay has been improved by this overhaul of bugs. A special thanks to our game testers for their contributions!

This is very likely the final update to our Acts 1-3 of The Lost Legends of Redwall: The Scout. As you may know, we’re thrilled to be releasing The Scout Anthology in the coming months, and in lieu of this updated edition, these separate acts of The Scout will be retiring from Steam.

We’re so grateful to everyone who purchased these individual acts; and as part of that thank you, our programmers, artists, and testers worked on getting this massive final batch of bug fixes out to you. We appreciate you, and we hope we’ll see you again for The Scout Anthology this holiday season!

General

  • Improved the centering and resolution of the pause screen.
  • Ensured journal scrolling works with all intended methods.
Winsome Wraith

  • Corrected certain interactions to only be available before collecting valerian.
  • Stopped items from disappearing.
  • Prevented character from floating on lift posts.
  • Prevented character from prematurely accessing later level sections.
  • Stopped character interact button from flickering.
Portman’s Slough

  • Adjusted heard dialogue and written words to match.
  • Added missing jam collection sound.
  • Moved plants so that they aren’t floating.
  • Pushed back bushes that were interfering with character interaction areas.
  • Fixed broken rock texture.
  • Made sure Mila wasn’t the only character to follow player-character to the raft.
  • Lowered floating leaves.
  • Made floor buttons easier to walk onto.
Grating Gulley

  • Adjusted ground foliage so it’s more natural.
  • Corrected written dialogue to match audio.
  • Reoriented cairn wayglass direction.
  • Fixed Jeb’s dialogue animation cycle so it doesn’t jitter.
  • Prevented player from leaving the intended play area.
  • ​​Improved terrain aesthetics.
  • Prevented camera angles from halting level progression.
  • Moved character for clarity in button prompts.
  • Corrected cairn wayglass from zooming in too far.
  • Ensured that sounds continue but music stops after completing the level’s final puzzle.
Fool Of A Stoat

  • Improved camera angles.
  • Prevented Sophia from being present as both a specter and a spectator.
  • Improved lighting.
  • Adjusted terrain to prevent player from leaving the intended play area.
  • Trimmed extraneous audio.
  • Covered and improved broken or floating terrain.
  • Made floor buttons easier to walk onto.
Otters’ Den

  • Made statue at the end of the level more solid, so that players can’t walk through its tail.
  • Prevented back button from appearing when it wasn’t needed in dialogue.
  • Removed irrelevant dialogue line.
  • Prevented player from leaving the intended play area.
  • Corrected Scumsnout sounds to adhere to the player’s audio settings.
  • Improved lighting.
Cavernhole

  • Fixed continuity errors between the voiceover and the written text.
  • Prevented character dialogue options from freezing up.
  • Repaired audio and grammar errors in various dialogues.
  • Repositioned Albert on his chair so he wasn’t inside of it.