The Shimmering Horizon and Cursed Blacksmith

The Shimmering Horizon and Cursed Blacksmith 0.7

Version
0.7
Links

Patch Notes

0.7

We will include damage rating for every skills in the future.
• Some weapon’s attribute are boosted (not for the ones that’s stored in old save file, you would need to forge new ones)
• SP cost adjustment to some skills
• Poison damage buffed by 4 to monsters. Furthermore, the player will now die from poison.
Other Changes:
• If you are downed and there is no monster girls around, a random monster girl will appear to have her fun.
• When you are downed, and there are more than 3 monster girls around, they will take turn to ride you.
• Adding new items to Rezia’s shop: Confusion Potion, Blinding Potion, and Slowing Potion
• Change the look for Rezia’s garden (It’s not a bug if it’s empty )
• Minor adjustments to cut scenes
• Optimized the soul bursting visual effect when enemies are defeated
• Temporarily took the treasure chest in Doroelle's bedroom.
(The accessory in this chest is already in somewhere in the dungeon. We will bring this chest back with new accessories!)
Bug Fix:
The following bugs have been fixed.
• Enemies walked into the wall
• Enemies chasing players while being blinded in the same room. (When blinded, they should only chase you if you are within 2 tiles)
• As your forging level increase, weapon you forged would also have its tenacity attribute increased. This did not come into effect.
• When there is wall blocking, enemies still uses straight line directional skills.
• When hiding at the end of a wall tunnel or corner, enemies still uses close distance skill to hit players diagonally (This fix dose not apply to long distance skills)

• Abnormal continuous bouncing when players or enemies hit a wall after being attacked
• Item shows up weird when choosing what items to keep after death
• Gradually lags more and more when fighting boss
• Weird bug when boss Cursed Armor got into “Break State”
• Dungeon wall tunnel entrance blocked by Enchantment Table or chests
• Minor bug fix
Words from the dev team:
We said that we wanted to take a break, but we actually didn’t…
After the big update last month, we still kept working, and spent quite a bit of time writing stories for monster girls and the main storyline.
Fixed some system bugs and some other stuff, but there is still quite a bit of other stuff we need to optimize on the system part. The new “Endless Mode” is still quite rough, we will find time to make it better.

Sigh… There is just so much stuff to be done. When can we really have a good long sleep? Like those sleep-ins when you wake up, and it’s already in the late afternoon, you know?

Anyways, Hope you guys like the new demo!
Words from English translator (This part only shows up in english):
I saw Halo Infinite being delayed to 2021, and I think it’s a good thing.
Aside from the obvious graphic issue, I see it as they actually listen to fans.
It shows that they care, and wanted to make good stuff.
Honestly, I see that in Ason too.
We really are just trying to create good games, and we really listen to fans' feedbacks.
Some of the fans might criticize us not having new girls every month or only making minor bug fix for new demos, but that’s just what it takes.
Fixing smaller bugs early would help us avoid catastrophic/unfixable bugs later.
It might result in game taking a longer to finish developing, but we won't give up.
Thanks again for sticking with us all this time!