The Unfolding Engine: Paint a Game

The Unfolding Engine: Paint a Game Build 761 is now up! NPC addition update

Version
Build 761 is now up! NPC addition update
Version Date
June 12, 2019
Links

Patch Notes

Build 761 is now up! NPC addition update

Build 761:



Proud to say this is a big one!


Features added into the Unfolding Engine



https://www.youtube.com/watch?v=fP_t3Tku1H0

+ Stats are now in place and influce character (ie agility makes the player jump higher, speed run faster)
+ Guns can be equipped in Invertory and equipped by pressing the 1-4 keys]
+ Bullets stay for 2 frames if hitting into a solid instead of just vanishing
+ Cover designer now no longer crashes if it cannot find the sprite
+ NPCS drop the weapon they are holding onto
+ NPCS now have ai states
+ Ceiling and landscape buttons now longer click when the player is selecting another brush
+ Ceiling and landscape now correctly places down and the player will correctly stand onto them.
+ There is now a death state for the player when they lose all of their health
+ Dialogue banners can now be changed
+ Character animation packs are now in place and it is now easier to create custom animation packs
+ Moving to another cell no longer crashes the game
+ When the game is in edit mode and a dialogue is opened up then a visualisation will appear
+ If Flags now correctly work
+ Resources now have a work value that must be depleted in order to harvest a resource
+ Resources with a respawn checked for them will not be destroyed once harvested but can be harvested multiple times.