The Walking Vegetables

The Walking Vegetables Spicy Friday update! (New weapon, Hard Mode, and more!)

Version
Spicy Friday update! (New weapon, Hard Mode, and more!)
Version Date
Oct. 6, 2017
Links

Patch Notes

Spicy Friday update! (New weapon, Hard Mode, and more!)



Content and other important stuff


  • Hard Mode! - Please understand, that this is NOT how the game is intended to be played. So prepare yourself, because this game mode is anything but fair!
  • New gun! -Chiligun. This is what you voted, this is what you get! Chiligun is UNLOCKED from the get go, so no need to try and get it from the RadBox!
  • New buildings! -Five of them, to be exact!



Slightly less important stuff


  • |OPTIONS| -Camera Movement- option added. You can adjust how far the camera goes into the direction you're aiming
  • |SKILLS| -AKIMBO Skill is now more forgiving with it's unlock. Now you actually need to swap weapons within Weaponwheel to be disqualified from the skill
  • |SKILLS| -Weapon Specialist - skill now adds Knockback to your weapons as well, to make it more apparent that your weapon is getting stronger
  • |ENEMIES| -Mushroom spit is now coloured purple, instead of yellow. So you don't need to be guessing if it's a coin or not
  • |ENEMIES| -All enemies now warn you if they're shooting or attacking with an SFX. Even if they're outside of the screen
  • |ENEMIES| -Pineapple has been nerfed a bit. It's now a tad slower, warns you before he attacks, and idles a bit longer
  • |ENEMIES| -They spawn 2x slower now, so you have the time to actually react on their spawning before they hit you



Misc and bugfixes


  • |OPTIONS| -You can no longer use your mouse in the options menu. This was never intended, but because of an brainfart, I left the code in there. Fixed now!
  • |ENEMIES| -Carrots drop more goodies now
  • |MELEE| -Throwable melee weapons make a sound when hitting walls, so the throwing sound just doesn't cut off suddenly
  • |CLOUD PROFILE| -Maximum profile size has been increased. Just in case
  • |BUGFIX| -Enemy amount has been fixed on later levels
  • |BUGFIX| -Weapon Specialist- skill actually works now
  • |MISC| -Workman's collision box size increased, so you can't go under him anymore
  • |MISC| -Small depth issue in one of the buildings fixed
  • |MISC| -Another small depth issue in one of the Part2's sections fixed
  • |MISC| -Tiny visual glitch fixed with the weaponwheel