Added trading. Once you have constructed a trade post, traders will arrive in regular intervals. This allows you to trade excess resources for other resources or knowledge.
Completely rebuilt the system behind the spreading of poisonous fungi. The infection does no longer spread over the air; plants have to physically touch the infected ground to be affected. Our goal was to turn it from an “all hands on deck” emergency event into a more creeping, festering danger. It’s a lot easier to bring under control especially on lower difficulties, but can turn into a problem if ignored for too long.
There’s now a reward for carefully managing the infestation on Onbu’s back. Harvesting grown fungi yields spores, which can be processed and sold to the trader for a high price.
Added a setting to disable all gamepad input
Two new happiness-related Hostility Modifiers, raising the maximum hostility from 14 to 18. Are you up for a challenge?
Cycle through buildings of same type with the little arrow buttons in the building display
New Buildings
Trade post: Allows traders to land on Onbu. Additional trade posts increase the amount of resources traders can bring.
Commune: An improved version of the boarding house
Mansion: An improved version of the cottage
Spore Distillery: Can process poisonous spores into valuable essence, highly sought-after by traders
Improvements
Improved visuals of poisonous fungi
Workers who are waiting for a doctor now display a speech bubble
Decisions encountered while scavenging also utilize trading mechanics, meaning they’ll also accept food other than bread now
Decontaminators now burn poison out of the ground in a large radius, making them a lot more powerful compared to manual harvesting
Input fields: input caret and highlighted area are now much easier to see
Tutorial flow improvement (Needs-tutorial is shown a day before the needs first increase)
Bugfixes
Fixed that harvest tool drag affects plants on construction sites
Fixed wrong worker animation for gourmet kitchen
Fixed nomad events having no image
Fixed hornblower tutorial not being cleared
fixed a bug where onscreen keyboard would not open for gamepad
Fixed bug where revolt notification was shown upon loading a savefile
Arabic localization fixes
Balancing
Needs increase interval on Novice has been slowed down (every 12 days → every 20 days)
Needs increase interval on Adept has been slowed down (every 10 days → every 20 days)
Needs increase interval on Veteran has been slowed down (every 8 days → every 10 days)
Needs maximum on Veteran has been increased, due to addition of Mansion (12 → 14). Other difficulties remain unaffected.
Happiness ceiling has been increased on Adept and Veteran due to the addition of the Mansion.
Changes to how Onbu’s trust works, which should reduce cases of “death spirals” (where having a streak of bad luck would decrease Onbu’s trust further, and lead to shaking).
Seawater Collector: increased Saltwater production per cycle from 3 to 10
Water Evaporator: changed recipe from (9 Saltwater → 9 Water + 1 Salt) to (10 Saltwater → 8 Water + 2 Salt)
Reduced the moratlity rate of the ‘Placebo’ update for the Village Doctor from 10% to 5%.