Villagers productivity will no longer fall below 100%.
Instead, villagers can leave if their needs aren’t met.
Productivity can still be boosted above 100% if villager happiness is kept above certain thresholds.
Population level has been removed, so all needs can be worked on from the start of the game.
Villager demands will increase over time, so make sure to keep them happy.
Massive UI rework:
The topbar is now centered, with the most important information taking center stage.
Research, scavenging, Onbu mission and status effect widgets were redesigned. They are now grouped together and always visible at a glance.
Various UI elements have been re-arranged in a way that brings related information closer together.
The resource panel can now be filtered by category.
The tutorial UI was redesigned.
Many icons were reworked.
The new food management window lets you control which types of food your villagers are allowed to eat, giving you more control over food quality and variety.
The new Gourmet Kitchen allows you to produce high-quality food to make your villagers happy. You want more uses for salt? We hear you!
Festivals held by the Community Plaza and the new Town Square now give a big temporary boost to happiness. They also provide a small passive happiness boost while they are fully staffed.
Scavengers have received a big visual update. They will now take off and land when heading out on and returning from missions.
New Buildings
Gourmet Kitchen - Produces gourmet food from a variety of ingredients
Flophouse - Provides a lot of housing for villagers, if you’re willing to sacrifice some quality and poison resistance
Boarding House - An improved version of the Flophouse
Town Square - Early-game building to boost happiness through festivals
Improvements
Buttons show tooltips for a short time when using the gamepad
Gamepad navigation improvements (ex. grid navigation in resource display and storage buildings, more categories in radial menu, topbar navigation in general)
Added disable all/enable all buttons for storage buildings for easier usage
Added a news panel to the main menu to inform you about new patches and features
Glossary entries with detailed info on the difficulty modes, accessible from the ‘New Game’ menu
The Onbu interaction menu can now be hidden like the building menu
Added icons to indicate whether resources in a building can be stored, removed or both
Workers now prioritize transporting harvested resources into storage if there is free space
Improved Onbu's behavior to choose between sleeping or eating depending on the severity of each need
If world map locations are stacked, multiple clicks toggle through them
Improved prioritization of which food resources to transport to food stands
Added new music and environment sounds for events
New tutorials for food variety and festivals
Added sandbox setting to prevent villagers from leaving when they’re unhappy
Balancing
Berry Gatherer is much less productive at lower efficiency percentage values, but gains a bit of productivity above ~80% efficiency
“Weak Immune System” hostility modifier: effect reduced from +100% to +50%
Infested plants no longer spawn on Onbu’s back when it is heavily poisoned
Research time for all research in the initial tier reduced by 25%
The chance to encounter nomads in the world has been raised significantly, making it a bit easier to get more villagers
Poisonous locations now also lower villager happiness while Onbu crosses them
Population level no longer exists, since it doesn’t serve a purpose anymore with the new happiness system
Decoration capacity now depends on the building type rather than the village level. For example, tents can only be decorated up to a value of 2, thus contributing less to the overall decoration value
Wild mushrooms now grow in patches
Visual Improvements
New shrine visuals
New burned plant visuals
New rain cloud visuals
New icons for potions and medicines
New ground transitions between grass and dirt
When clicking on an object that workers are transporting materials to or interacting with, it now shows the workers' paths
Building radius/area of effect now shows an outline to make it clearer
Bugfixes
Fixed bug where research and worker management windows could not be closed via shortcut
Fixed bug where worker focus could not be broken with key movement
Fixed bug where key bindings were mapped to mouse movement instead of being removed
Fixed bug where Onbu had a stomach ache even though a laxative was given
Fixed a bug where scavenging locations would not be cleared if a worker died during the mission
Fixed bug where Onbu slept in water
Fixed many small UI bugs
Fixed Placebo upgrade for Village Doctor not working properly
Fixed tombstones counting as poisoned workers in tutorial
Fixed Onbu sometimes not eating food on an island when also very tired
Fixed issue where food on islands sometimes didn’t disappear after being eaten
Fixed a bug where workers that died on a scavenging mission could cause issues
Fixed unclickable decision button on world map locations