Greetings Hunters!
We’re here to give you an update on the state of the game, and also share a little insight into what the team is working on.
To Recap…
In late March, we released the long-anticipated Bloodhound DLC for
theHunter: Call of the Wild. We cherished the awesome hunting stories that you shared with us and are so fortunate to have such a passionate community dedicated to our game.
Despite our efforts and positive testing results, the Bloodhound release wasn’t as smooth as we had hoped. For example, the ‘Tracker’ trait progression wasn’t working as intended,
and the Codex Scoring… Yeah, that too.
We promptly addressed the situation in a ‘Message From the Developers’ update, and a few weeks after, a hotfix was deployed simultaneously across all platforms.
What's Happening Next
While this update solved most of the hot-topic issues (but not all), it also, much to the detriment of the team, introduced new problems. As we’re sure most of you know, there are almost always risks involved when preparing and deploying a hotfix. Despite our best efforts to successfully resolve the issues we plan to address, sometimes stuff happens or there’s something we can’t see when testing on such a limited scale and we aren’t able to get it right. We really are sorry about this, and share your disappointment.
While there is still much work to do, the team has been making good progress every day.
We’re not ready to commit to a date just yet, but we’ve prepared a solid list of issues that the team is actively working on.
Please keep in mind that we can’t guarantee that all these issues will be solved. We will however do our best to solve as many of them as possible. Thank you again for all of your support and understanding! We’ll provide another update as soon as we can. 🧡
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The Call of the Wild Team👇👇
🐛 Highlights
- Fix so that Diamond Whitetail Deer no longer weigh more than 100kg;
- Fix so Backpacks are no longer visible in first person camera;
- Fix the slow motion bug for Dog at tracker level 1 and 16;
- Fix the crash when user orders the dog to track within 50m of a rabbit corpse;
- Fix the issue of tents disappearing with an active dog nearby when user resumes gameplay after quitting to main menu;
- Fix so that animal corpses will no longer be invisible after walking outside of render range and back.
- Fix the issue of missing antlers on the trophies in the Trophy Lodge
- Fix the issue of ATV lights turning on/off at night time when 3rd person camera is toggled;
🙌 Additional
— Animals & Environment- Rework the spawning rates for Geese and Ducks
- Investigate reports of the disappearing of Great One Whitetails that previously existed in the reserve's animal population after restarting the game
- Improve the delay when the Bloodhound notifies the player of a harvested animal;
- Fix the problem of audio persisting from bushes after walking through them;
— Weapons, Gear, & Character- Fix so Dog will not push/ block the user’s character anymore;
- Fix so Huntermate screen will not appear transparent after switching reserves now;
- Fix the issue where a scope becomes invisible for a weapon while switching ammo types;
- Fix the issue of a sight disappearing on bows after switching to a different arrow type;
- Fix the issue with Rangefinder bow sight not displaying range or aim dots;
- [XB1] Fix the issue of user’s character sliding/drifting during gameplay when controller is reconnected after being disconnected;
- Fix the issue when toggling run on a controller caused the character to stop when auto-walk is enabled;
— User Interface & Multiplayer- Remove the black circle which appears around the waypoint marker;
- Remove & update the placeholder text in My Dogs tab when user does not own any dog;
- Fix the dog status icon while tracking live prey;
- Fix so the effective range stats for rifle ammo no longer display low values in store and inventory;
— Miscellaneous- Fix so user will be able to pet their dog in the Trophy Lodge;
- Fix so Dog will gain a portion of total XP when starting to track a harvest and the rest of XP will be added when harvest is found;