Hi everyone!
Let’s continue counting down to the launch of our beaver city-builder with another daily preview! One of the Big Things coming with Early Access is the addition of truly unique playable beaver factions: Folktails and Iron Teeth.
Folktails
These light-furred fellas respect Mother Nature and enjoy consuming her gifts. Their settlements are built among vast fields and have that cozy village feel thanks to golden thatchings, light wood and walls covered with mossy plaster.
Folktails’ adults and kits live together in
Lodges of different sizes but may also choose to stay alone. They’ve mastered farming and gained access to several specialized buildings in the process. For example, they use
Windmills big and small. These power sources don’t consume fuel nor require workers but their reliability depends on the wind’s direction and strength.
Folktails’ affinity for farming allows them to utilize
Irrigation Towers that can turn even remote wasteland areas into fields and forests. They are also able to speed up the growth of crops thanks to another specialized building: the
Beehives! And as their production increases, they are able to store the fruit of their labour in
Underground Warehouses of increased capacity.
If you want to learn more about Folktails, please read
this devlog. Please note that because of the last-minute addition of
difficulty modes, we have ultimately decided against increasing Folkatails’ food consumption rate. We might bring that back at some point, though.
Iron Teeth
The Iron Teeth are hard-working beavers who put progress over anything else. They don’t care if you don’t like their smoking engines or how they breed.
Compared to Folktails, the Iron Teeth settlements are much different in terms of colour and atmosphere. The faction’s buildings match the naturally dark fur of their inhabitants, with gray-green-blue wooden roofs and more prominent metal elements adorning red brick walls.
Their bulky
Barracks and tall
Rowhouses allow them to build settlements in tighter, more vertical spaces. To help with that, they use
Industrial Log Piles (which are stackable) as well as
Deep Water Pumps that can reach water up to six tiles deep. There’s also
another unique building only Iron Teeth can build but we’ll reveal it later, as part of the vertical architecture preview.
Some say that the most recognizable Iron Teeth building is the
Engine – a smoke-emitting, log-burning monster with unrivalled power output. Others, however, point to the unconventional breeding ways. Iron Teeth turned reproduction into a production chain – all newborn kits are first grown in
Breeding Pods which adults supply with water and berries.
We’ve covered Iron Teeth in greater detail
last week. Similarly to Folktails, because of the last-minute addition of difficulty modes, we’ve decided against enforcing a higher water consumption rate upon them. If they’re too easy to play, we might rethink that. ;)
Two beavers are better than one
Playing Timberborn with each faction is a different experience. Folktails are generally easier to grasp and you will need to hit a certain wellbeing level with them before you unlock their more hardcore cousins. Are you
Team Folktails or
Team Iron Teeth?
Let us know below or on
our Discord and check back this time tomorrow for another preview!
-Team Timberborn