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Timberborn
Timberborn Patch notes 2022-09-07 (Experimental)
Version
Patch notes 2022-09-07 (Experimental)
Version Date
Sept. 7, 2022
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Source
Patch Notes
Patch notes 2022-09-07 (Experimental)
UI
Made several visual changes across the Settlement Panel to make it prettier and easier to read.
Removed the “Favorable/Unfavorable” tooltip from the Population well-being panel.
Audio
Added new sounds to the terraforming buildings.
Performance
Improved performance related to beaver wandering and resource calculations.
Bugs
Fixed the Path’s model preview on top of Terrain Blocks’ construction sites.
Negative average well-being numbers are now correctly displayed in Scary Red.
After starting a new game, you can now begin typing the new settlement’s name right away.
Fully grown trees and bushes no longer produce their goods (such as Pine Resin) when flooded.
Fixed a bug with lowered Gravity Batteries blocking the ability to plant.
Fixed a bug with District Centers not detecting each other correctly.
Fixed a bug resulting in negative numbers for homeless/unemployed beavers.
Restored Control Tower’s science consumption to 3 SP/h, mistakenly reduced to 2 SP/h in the previous update.
Fixed several crashes, including the one caused by deleting certain buildings at the map's maximum height.