Time Break Chronicles

Time Break Chronicles 0.1.4

Version
0.1.4
Version Date
Sept. 4, 2020
Links

Patch Notes

Patch version 0.1.4

Today we have another balance and bugfix patch based on your recent feedback (thanks for contributing!)

Changelog for version 0.1.4



Bug fixes

  • Fixed a few skill-related bugs that could sometimes result in crashes (Power Ballad, Incision)
  • Fixed Hydraulic Suit incorrectly showing level 3 buffs at level 1
  • Fixed tutorial's final "sparkle" shader not getting removed properly after tutorial ends
  • Fixed bug where available break skills would not update properly from unlocking characters without reloading the game
  • Fixed Armor Form Claire's Reflector Shield's MP drain on hit
  • Fixed Armor Form Claire's block animation to not display shield unless using Deflector Shield skill
  • Fixed Armor Form Claire's AI to use damaging skills when using borrowed Frenzy
  • Dropkick skill's added Stun damage can no longer miss if main physical damage hits

Balance Changes

  • Increased minimum particle rewards from normal battles a bit, to make rewards more consistent
  • Increased particle rewards from elite fights to make them more rewarding to win
  • Increased relic break down rewards a bit
  • Reduced duration of Dark Shroud enemy skill to 1 turn and reduced its dodge bonus by 20%
  • Reduced Broodmother's Consume Egg skill's heal amount and limited it to 1 use per battle
  • Final boss fight will now end when The Twins are killed, removing the other enemies
  • Blob enemies now have far less toughness, but more endurance, with more variation (including Big Blob)
  • Spiderling enemy's Spider Growth now capped at 3 stacks
  • Cultist Brute enemy's Ancient Rage now capped at 6 stacks
  • Darius' endurance reduced, technique increased
  • Darius' Air Strike can no longer miss, but its charge time is now 5 turns
  • Amenemhet's entomb skill can no longer miss
  • Zane's technique increased a bit
  • Zane's Combust skill can no longer miss
  • Zane's Melt Armor now pierces through defenses, in order to work more like the description would lead you to believe
  • Zeke's Finisher skill can no longer miss

QoL changes

  • Tutorial's enemy level decreased to make fights less sloggy
  • Tutorial now has a section describing how to manipulate battle animation speed (L1/R1 or +/-)