Today we have another balance and bugfix patch based on your recent feedback (thanks for contributing!)
Changelog for version 0.1.4
Bug fixes
- Fixed a few skill-related bugs that could sometimes result in crashes (Power Ballad, Incision)
- Fixed Hydraulic Suit incorrectly showing level 3 buffs at level 1
- Fixed tutorial's final "sparkle" shader not getting removed properly after tutorial ends
- Fixed bug where available break skills would not update properly from unlocking characters without reloading the game
- Fixed Armor Form Claire's Reflector Shield's MP drain on hit
- Fixed Armor Form Claire's block animation to not display shield unless using Deflector Shield skill
- Fixed Armor Form Claire's AI to use damaging skills when using borrowed Frenzy
- Dropkick skill's added Stun damage can no longer miss if main physical damage hits
Balance Changes
- Increased minimum particle rewards from normal battles a bit, to make rewards more consistent
- Increased particle rewards from elite fights to make them more rewarding to win
- Increased relic break down rewards a bit
- Reduced duration of Dark Shroud enemy skill to 1 turn and reduced its dodge bonus by 20%
- Reduced Broodmother's Consume Egg skill's heal amount and limited it to 1 use per battle
- Final boss fight will now end when The Twins are killed, removing the other enemies
- Blob enemies now have far less toughness, but more endurance, with more variation (including Big Blob)
- Spiderling enemy's Spider Growth now capped at 3 stacks
- Cultist Brute enemy's Ancient Rage now capped at 6 stacks
- Darius' endurance reduced, technique increased
- Darius' Air Strike can no longer miss, but its charge time is now 5 turns
- Amenemhet's entomb skill can no longer miss
- Zane's technique increased a bit
- Zane's Combust skill can no longer miss
- Zane's Melt Armor now pierces through defenses, in order to work more like the description would lead you to believe
- Zeke's Finisher skill can no longer miss
QoL changes
- Tutorial's enemy level decreased to make fights less sloggy
- Tutorial now has a section describing how to manipulate battle animation speed (L1/R1 or +/-)