Version 0.2.10 (Hero Pack #2) has officially left the beta branch, and is now in the stable branch! We'd like to thank everyone who downloaded the beta and provided feedback. You do not need to unsubscribe from the beta branch if you are currently using it, as both beta and stable branches have been updated. Now, on to the details of the major changes we've been testing on the beta branch.
Three New Heroes
Ralf the Jester, Asariel the Angel, and Curtis the Boxer are now available to find as wanderers in your endless runs. Each also has a unique rescue battle you'll need to overcome to unlock them, so get out there and take it to the Cult!
New Reserve Party System
When you start a mission, you will now be asked to take along some reserve party members. Reserve party members do not lose stamina when in reserve, and can be swapped with another hero freely via the Party menu. Any rescues or reinforcements you gather during the mission will be added directly to reserves, so you can use them more freely immediately.
Battle Menu Redesign
We've made the text a bit smaller and the menus more streamlined in battles. It's now easier to see and choose from a hero's skills at a glance.
Changelog from 0.2.9b
- Blob enemys' Bomb attacks are now classified as spells
- Kiara's (Banshee) Wail skill is now just a normal MP-based skill, instead of charging on allies being downed
- Kiara's (Banshee) Posession skill now requires charge up over time but lasts 3 turns instead of 1
- Sovras' (Necromancer) Death Shroud skill reworked to give access to Ritual and Dark Bargain skills, and use Aspect skill type
- Paul's (Linebacker) Blitz Stance bonus reduced from 1x speed to 0.5x
- Fixed possible softlock with George's (General) Command skill after cancelling targeting
- Fixed a possible crash when applying Gelatinous Goo and Hardened Stone relics to Seth (Lizardman)
A list of all the other changes from the last stable version is listed in the in-game changelog.