This beta branch patch contains changes that that are intended to help address feedback related to reducing the "punishing" nature of losing rewards when failing runs, which makes things feel more grindy and less fun than they need to be. We would love to hear your feedback on these changes so feel free to join us on Discord at
https://discord.gg/m9MAfrP or post in the community hub!
Now, instead of losing all your books and relics and 50% of particles when losing a run, you will instead keep all books and relics, but lose all particles. To offset the particle loss some, your Town will generate particles passively while you adventure, based on how many heroes you have unlocked.
We have also adjusted the loot tables and reward chances to make defeating bosses, elites, and midbosses more rewarding, and there is a new useful "farming" item you'll receive after beating Act 1.
The full changelog for this patch is below.
Note that these changes are ONLY in the beta branch, and not in the main stable branch.Changelog for version 0.2.13b
New Content/Other
- Town now passively generates particles, based on how many heroes you have unlocked, as you adventure
- Instead of losing all books and relics and keeping 50% of particles after failing a run, you will now keep all books and relics, but lose all particles
- Transmogrifier item has been removed, and in its place you now get the Particle Beacon difficulty modifier item at the end of Act 2
- After beating act 1, you now gain access to the Transmitter item, which automatically transfers a portion of gathered particles to town as you adventure
- Elite enemies now guarantee drops of one rare and one book/relic, along with the stim pod and a couple random loot items
- Midbosses drop a guaranteed rare for their random loot
- Bosses drop more guaranteed books/relics, and larger amounts of particles
- Abandoning a run now works exactly the same as failure
- Endless mode extra rewards rebalanced to focus more on awarding more books, relics, and rares and less giant lists of random loot
- Skill Books now all cost 50 at the vendor, except for encylopedia which is 100
- Reduced introductory upgrade cost for Bookbinder and Relic crafting
Bug Fixes
- Fixed some interactions with Samuel's (Lawbringer) Lawman and redirected damage
- Fixed a couple of inconsistencies related to Taunt and targetability
- Fixed town popup alerts to chain, when there are multiple new time breaks added at once, for instance