This patch includes some more QoL changes, a few balance items, and bugfixes based on your feedback from 0.2.13b.
Changelog for version 0.2.14b
New Content/Other
- Added a base hit chance calculation display to battle when targeting enemies
- Added a base damage reduction calculations to skill/relic menu attributes list
- Characters now display static attributes in town
- Reduced variation on character stats when taking them into missions
- Dead enemy names now have reduced opacity so they are distinct from low health ones
- AoE type skills are now able to target downed character slots
- Thick Fur passive (Sasquatch, Vul, some enemies) level 1 damage reduction reduced from 50% to 30%
- Mirror Image clones of Angel will no longer use Ascension when they disappear
- Stealth Generators will now completely exit the encounter to the map when used, instead of allowing you to collect potential rewards
- Status moved up the battle menu, swapped with Defend, since it is likely more useful overall, and help make sure it's obvious
- Added a tutorial the first time you get a status effect to help guide new players to look at the status menu
- Samuel's (Lawbringer) Duel skill animation and sound made a bit more interesting
- New boss battle music
Bug Fixes
- Fixed crash related to Vigor distortion
- Fixed crash related to Angel's Divine Voice passive
- Fixed Boxing Glove relic not granting stun damage correctly
- Fixed conflict with Angel's safeguard skill and support skill
- Fixed a rare soft-lock state from Zane's (Fire Mage) Combust passive
- Fixed Marine's Smoke Grenade skill animation only working properly the first time you use it
- Fixed Stasis Time Break not ending properly when changing forms with Claire
- Fixed Sapper Drone enemy's Fuse interactions with effects that block skills from activating
- Fixed a crash when applying Gel Goo and Hardened Stone relics to Medic
- Fixed some order-of-operation calculation issues related to skills hit/dodge chance
- Fixed Marine's First to Fight passive level 3 always applying
- Medic's Squad Support fixed so it won't conflict with Support given by his relic