Time Break Chronicles

Time Break Chronicles 0.2.14

Version
0.2.14
Version Date
Feb. 22, 2021
Links

Patch Notes

Patch version 0.2.14b (beta branch)

This patch includes some more QoL changes, a few balance items, and bugfixes based on your feedback from 0.2.13b.

Changelog for version 0.2.14b



New Content/Other

  • Added a base hit chance calculation display to battle when targeting enemies
  • Added a base damage reduction calculations to skill/relic menu attributes list
  • Characters now display static attributes in town
  • Reduced variation on character stats when taking them into missions
  • Dead enemy names now have reduced opacity so they are distinct from low health ones
  • AoE type skills are now able to target downed character slots
  • Thick Fur passive (Sasquatch, Vul, some enemies) level 1 damage reduction reduced from 50% to 30%
  • Mirror Image clones of Angel will no longer use Ascension when they disappear
  • Stealth Generators will now completely exit the encounter to the map when used, instead of allowing you to collect potential rewards
  • Status moved up the battle menu, swapped with Defend, since it is likely more useful overall, and help make sure it's obvious
  • Added a tutorial the first time you get a status effect to help guide new players to look at the status menu
  • Samuel's (Lawbringer) Duel skill animation and sound made a bit more interesting
  • New boss battle music

Bug Fixes

  • Fixed crash related to Vigor distortion
  • Fixed crash related to Angel's Divine Voice passive
  • Fixed Boxing Glove relic not granting stun damage correctly
  • Fixed conflict with Angel's safeguard skill and support skill
  • Fixed a rare soft-lock state from Zane's (Fire Mage) Combust passive
  • Fixed Marine's Smoke Grenade skill animation only working properly the first time you use it
  • Fixed Stasis Time Break not ending properly when changing forms with Claire
  • Fixed Sapper Drone enemy's Fuse interactions with effects that block skills from activating
  • Fixed a crash when applying Gel Goo and Hardened Stone relics to Medic
  • Fixed some order-of-operation calculation issues related to skills hit/dodge chance
  • Fixed Marine's First to Fight passive level 3 always applying
  • Medic's Squad Support fixed so it won't conflict with Support given by his relic