This patch includes some updates to Singularity Mode based on initial feedback, as well as some bug fixes and a couple of skill balance changes.
Changelog for version 0.2.19b
New Content/Other
- Increased Singularity Mode mission lengths
- Increased Singularity Geode rewards for beating bosses, especially for higher difficulties, and added bonus geodes for beating multiple elites
- Increased drop chance for relics in Singularity Mode
- Increased cost of adding distortions in random distortion event for Singularity Mode
- Crystal Hunter distortion will no longer appear in Singularity Mode
- Twins and Living Snow bosses now have icons on Singularity mode like the midbosses do, so you can see them coming ahead of time
- Vendors in missions will now generate 8 items instead of 6, and will always have at least 1 relic available
- Act 3 hero silhouettes made visible in All Heroes list
- Blizzard skill (Ice Mage, Vul, Frozen Claire, some enemies) numbers increased a bit
- Kiara's (Banshee) Wail skill damage reworked to a basic multi-hit AoE instead of the random damage style it used to have
- New tradeoff-style distortion "Slow Starter" added
Bug Fixes
- Fixed books not being discounted properly in Singularity Mode vendors
- Fixed currently owned item count display error on town Vendor list
- Fixed box being slightly too narrow for Amenemhet's name in party select menu
- Fixed a rare crash when viewing battle status
- Fixed bug where AoE melee skills were unable to target the back row directly when appropriate
- Fixed Amenemhet's (Jackal Priest) Sandstorm displaying its hit chance reduction for enemy instead of player
- Fixed Smoke Grenade skill and some other party-based effects not modifying displayed hit chance calculation properly
- Fixed Vul husk Retreat skill animation jumping to the wrong side of the screen