This patch includes some bugfixes and balance changes based on player feedback on the recent Hero Pack #2 release.
Changelog for version 0.2.9b
Balance Changes
- Camping stamina restortation reduced to 20
- Stim Pod item's stamina restoration reduced to 10
- MU-21 (MedBot) Heal Beam strength reduced from 1.5x Focus to 1x Focus
- Rafael's (Sentinel) Edict skill now hits entire enemy party, and level 2 gives stolen MP to allies
- Rafael's (Sentinel) Forcefield now requires at least 50% MP to activate
- Odrak's (Barbarian) Primal Roar reduced to deal 1x Power stun, intead of 1.5x
- Ralf's (Jester) Juggle reduced to deal 0.35x Technique stun, insead of 0.5x
- Dark Blob enemy's Intangible skill will now only be used once per battle
- Rebalanced some distortions to make some choices more/less desirable
- Act 2 fight with tombstone and 2 banshees moved to an extreme danger fight
- Banshee husks can no longer have incorporeal lv 3 outside of extreme danger fights
Bug Fixes
- Fixed mouse control issues with swapping characters to/from reserves
- Fixed issue with Songs not ending when downed after swapping forms
- Fixed Curtis' (Boxer) Combo Hitter having infinite stack cap
- Fixed Ralf's (Jester) Fan of Blades skill levels being incorrect
- Fixed Amenemhet's (Jackal Priest) Sandstorm still activating while downed
- Fixed possible crash from Fury distortion
- Fixed crash when viewing downed Armor form Claire in status menu
- Fixed certain distortions sometimes being double processed when added
- Fixed heal pod encounter taking far more stamina than intended when machine fails