This patch addresses some bug reports, feature requests, and a few overall balance updates.
Changelog for version 0.3.10
- Added relic filter option to character relic screen when viewing bind options
- Added a couple more UI styles to choose from
- Relic breakdown bonuses increased to allow for more accessible crafting
- Rebalanced a few building upgrade prices and bonuses to either make them cheaper or more worthwhile
- Wine item changed from full MP restore to revive at full HP
- Research Lab's Drone Research level 3 now also adds an extra turn to drone lifespan
- Research Lab's Portal Research level 3 now extends vision to 3 spaces instead of 2
- Added a tutorial to remind new players about relics once they have at least 10 unbound waiting
- Fixed Moonbeam skill incorrectly listing power instead of focus for damage
- Fixed some timing bugs with showing and hiding overlapping enemy sprites
- Fixed some bugs with cleanup of highlight cursors when characters die in battle
- Fixed some minor visual bugs with custom UI display after changing styles
- Fixed Seth's (Lizardman) Thrash dealing poison instead of stun damage at level 2
- Fixed Abraham's (Vampire Hunter) Blood Trance costing HP while inactive
- Fixed Necromancer's Death Shroud to not be copyable by Spellblade, etc
- Fixed infinite counterattack issue with enemy Poison Sting skill
- Fixed missing "sleep" relic filtering tag on Slade's Guitar relic
- Fixed rare crash related to Death Shroud skill
- Fixed missing status icons for lv 2 and 3 of Whetstone skill