This patch addresses some bug reports and balance updates for some heroes and enemies, along with a few other things.
Changelog for version 0.3.9
- Added option in game menu to select UI style for background UI boxes on that save. This is user moddable by adding styles to the custom_ui directory.
- Reworked Seth (Lizardman) somewhat to make him less passive and more interesting
- Reworked Sovras (Necromancer) somewhat to make him less passive and more interesting
- Reworked Jack's (Pirate) Adaptable and Plunder skills slightly
- Reworked Sun Seeker enemy to allow for more attack vectors when it's on the field
- Chivalry trait now also grants Protect skill if the hero doesn't already have it
- Artemis gem relic updated to grant +5 and +15% like other relics of its type
- Slade's Guitar relic now clears sleep counters on all enemies and allies when using a sonic skill
- Reduced base cost of Metabolism time break
- Fixed Act 3 "pollen" enemy effects per-turn stacks not being resisted by resist stacks
- Fixed incorrect multiplier being applied by Jack's (Pirate) rum skill level 3
- Fixed bug where certain skills were copyable by Spellblade when they shouldn't have been
- Fixed displayed hit chance values not showing 100% from Spellblade's True Strike skill
- Fixed bug where distortions were not assigned to the proper character on reload if those characters were swapped to reserves
- Fixed bug where bonus actions would cause a character to appear twice in the turn order list
- Fixed position of hit chance text to not be hidden behind other character sprites if they overlap
- Fixed crash from binding Sentinel Core relic to certain heroes or with certain relic combinations
- Fixed a bug with Medic's Amputate skill that could cause certain effects to not function properly after using it
- Fixed bug that caused Paul's (Linebacker) Zone Defense to not work properly after using taunt
- Fixed Smoke Grenade skill displaying incorrect description in battle
- Fixed crash related to Acrobatics skill when using Metabolism break
- Addressed bug where certain skills' charge percentage could be displayed as a negative number