[p]This beta branch patch updates Act 6 balance based on player feedback, adds a few QoL features, and includes a bunch of bug fixes for reported issues.[/p][p]Assuming no major additional issues, this build will likely be transferred over to the stable branch soon.[/p][p][/p]
Changelog for version 0.9.1b
- [p]Rebalanced act 6 boss rush a bit to increase the difficulty of some of the bosses[/p]
- [p]Act 6 extreme danger fights can no longer be bypassed by stealth field generators[/p]
- [p]Added act 6 bosses (except final boss) to Singularity mode tier 15 possible final boss pool[/p]
- [p]Added a maximum cap to total stamina loss modifier to help make very long runs (such as lv 15 Singularity) more viable to keep up with recovery via camps/items[/p]
- [p]Updated a bunch of multi-hit skills to display all damage hits as part of the skill animation (but still condensed damage values in battle log)[/p]
- [p]Added piercing skill and relic tag, unified skill descriptions to all use "piercing" language, and clarified what piercing damage is in game glossary[/p]
- [p]Base piercing value for all player skill damage increased for Easy difficulty, to help offer a difficulty mode for those who find enemies "too tanky"[/p]
- [p]Genius now shows up under Tank, DPS, and Support character list sorting, since she is all 3. This also fixes an edge case issue related to replacing an invalid leader on favorite party load[/p]
- [p]Improved controller navigation on party/bundle select, favorite name entry and options menus by making Start button jump to "OK/Continue" buttons[/p]
- [p]Pressing triangle/Y/F1 while viewing an enemy on battle status screen now opens the bestiary directly to that enemy's listing[/p]
- [p]Added new Act 6 enemies to Bestiary[/p]
- [p]Living Snow's Frozen Solid skill can no longer be copied[/p]
- [p]Removed incorrect Discipline tag from Shaolin Robe relic[/p]
- [p]Changed incorrect Focus tag to Wisdom for Incense relic[/p]
- [p]Core Surge effect is no longer removed when downed, and cannot activate more than once. This fixes a few issues with possible infinite loops of the skill in certain circumstances[/p]
- [p]Tombstone enemy's skills are no longer interruptible[/p]
- [p]Fixed some leader and duplicate validation issues on party select screen after loading a favorite or previous party[/p]
- [p]Fixed a caching bug that could cause frame rate drops in the final act 6 battle[/p]
- [p]Fixed Gambler's Card Throw subskills not correctly inheriting parent's level upgrades[/p]
- [p]Fixed CENCOM boss' Overclocked trait incorrectly showing +POW instead of +FCS when buff is applied[/p]
- [p]Fixed Yakuza's Racketeer effect being treated as a dispellable buff on allies[/p]
- [p]Fixed Lumian's Blind skill effect not stacking properly or removing itself after a miss[/p]
- [p]Fixed odd interaction between Guru's Doom Prophecy and Jackal's Draw Soul where revived Guru would apply Doom to himself or allies due to "dodging" healing[/p]
- [p]Fixed a few skills where listed piercing damage modifier was not being applied[/p]
- [p]Fixed possible crash when combining Brawler's Heart relic with certain other relics[/p]
- [p]Fixed Juggernaut being available as a leader in Singularity mode even though he has a bleed out skill[/p]
- [p]Fixed a couple of typos[/p]