To be SIgma
To be SIgma 0.8
Patch Notes
0.8
Phone Added to Side Panel: This feature is currently limited to Anissa, the French teacher. You can engage in text conversations that create an immersive atmosphere. In future updates, this will expand to include character-specific “Instagram” feeds.
Complete Overhaul of the Café-Bar and Kagney: All photos, videos, and dialogues have been updated and improved.
Over 1000 New Images Added: Images for Kagney, Noel, and Anissa were added to their character cards.
Event Reset Button Introduced for Kagney and Anissa: This function allows you to reset a specific character’s events, which is helpful if you’re playing with older saves or want to replay certain storylines. While potentially risky and capable of causing bugs, it should function correctly. Use this option only when necessary.
Storyline and French Class Updates: Anissa’s storyline has been expanded, and the French class mechanics have been revamped. These classes now offer more engaging experiences and goals. To make it more dynamic, Noel will distract you during lessons, adding more fun.
New Character Cards and Scenes Added: Character cards for Telari, Eve, and Noel have been introduced, along with related scenes. Although these characters are not fully integrated yet, they now have a presence in the game.
Advanced Dialogue System: I have implemented a system that allows for multiple responses and branches within a single passage without reloading. I hope it will look as seamless as I envisioned. However, I should note that some limitations of SugarCube make it difficult to modify certain variables in real-time without reloading a passage.
Bug Fixes:
Angelica bug fixed
Resolved an issue allowing players to visit the hospital after losing to wolves
Fixed the image loading bug for Kagney
Numerous other bugs have been addressed and fixed