Together in Battle

Together in Battle 0.6.31

Version
0.6.31
Version Date
May 19, 2024
Links

Patch Notes

Version 0.6.31: bug fixes, new men's hair styles, and other improvements!

Just a small patch here to address one particularly bad bug, but it's necessarily going to have all the other improvements I've been adding along with it, so here's version 0.6.31!

First, the improvements:


  • the game now keeps an internal log of the activities, events, and battles that occur each day! You can't actually see this log yet, but that will be coming in a future update. 😉
  • new skill: Place Caltrops 2! Range 1-2, tosses a row of caltrops onto the battlefield. Doesn't end the turn.
  • Architects now learn Place Caltrops 2.
  • the architect now gets +1 range on Build Wood Barricade 2.
  • Megaliths now get +6 energy and learn Hold.
  • Mantis Knights now gain the ability to continue acting after using the Halberd skill.
  • when a Mantis Knight uses Lance, it now blocks access to Halberd for the rest of the turn (since Halberd is just an alternate version of Lance)–and vice versa.
  • increased the maximum range on Create Fire and Create Ice from 2 to 3.
  • changed Jump's after-attack behavior from Can Move to Use Once.
  • rebalanced laboring to make it less effective as a substitute for fighting in the arena (particularly since there are multiple other options on the jobs board now). The energy cost to labor is now 50% instead of 30% and pay now scales more slowly with a character's base strength–past base strength 10, much more slowly.
  • cave exploration now takes characters 2 days to participate in instead of 3.
  • in Psy Clash, you can now pay 2 energy to draw another card once per turn!
  • in Psy Clash, abilities can no longer bring an opponent below -1 energy. (Previously, the lower bound for player energy was -6.)
  • in Psy Clash, the game now tells you how many cards your opponent has in their hand at any given time.
  • added a copy of Gasul to the player's starting deck in Psy Clash.
  • painted new human male hairstyle: balding.
  • painted new human male hairstyle: long and curly.
  • painted new human male hairstyle: neck-length and wavy.

Next, the bug fixes:


  • fixed: on certain occasions, the game could throw a key-not-found error when silently promoting an enemy in the arena, causing the game to freeze.
  • fixed: the deck viewer would throw a range error and refuse to open if the player had more than 40 cards.
  • fixed: page-flipping buttons in the deck viewer hadn't been connected to the function that updates the cards.
  • fixed: the promoted bronze golem's stomp animation wouldn't play on accompanying skills if they weren't facing downwards.
  • fixed: the game would display novice battle primers instead of weapon repair kits during the item sale event if weapon repair kits were the items chosen to be on sale.
  • fixed: a hotfix from the last week had caused the Babble script action to stop working on dialogue tree branches past 0.
  • fixed: sometimes, Psy Clash AI opponents would take their turn before registering that they'd drawn a new card.
  • fixed: there was no defeat scene set for the Save Grandpa, Strikebreaking, or Duel in the Streets event battles.
  • fixed: dacoit pyrokineticists of level 5 or higher had an invalid skill because they were using the deprecated name "Melt" instead of Defrost.
  • fixed: in Psy Clash, certain minions could block the minions behind them from being clicked.
  • fixed: in Psy Clash, the Gasul's sprite did not display correctly.
  • fixed a typo in Manbir Raksha's dialogue when reporting findings to him.

Finally, a new script action for the creation suite:


  • new script action: AddDayLog. Creates a log entry memorializing an activity, event, or battle occurring that day. Three parameters: log entry category, log entry body, and (optional) number of days passed (in case you want the log entry to reflect an occurrence on a day other than the current one).

That's it for now. Until next time!

–Craig