We've got new achievements and cleared up some bugs from the Ridgewood launch. Get in there and check out the new island and all the great mainland content.
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__Update 0.4.2 (EARLY ACCESS)__ 4/23/2025 New Achievements- Released a whole new island named Ridgewood, with new content into the 60s and a new questline! You can get here by talking to Shipman at Rustwater docks if you have at least 10 Quest Points.
- There are a bunch of new monsters, items, recipes, skilling nodes, and new mechanics for all skills! Some of these have also been added to Boia.
Changes- The EU server will be taken down to save costs
- Added duration (in minutes) to the top left of status effect icons, as well as a circular fill to the icon
- Blood Diamond Ring - now has a 4% chance to heal 10% of damage dealt
- Mentioned Old Williamsburg in Keycard description to give a better hint where it's used
- Adjusted bounty exp for blacksmith stall, farmer stall, and leather stall bounties
- Reduced Chainface's accuracy and health a bit
- Juniper bosses: in general increased drop rates by 25% and gave them a guaranteed drop
- Replaced basic raw meat with Bear Meat and Gator Meat on their respective animals
- Added drone, bear, and gator sounds
- Added small stats to pickaxes (mainly to have a perfect roll indicator)
- You can now press the Close keybind to close the mine cart inv UI
- HoB changes:
- Bonemancer is now ranged
- increased enemy and wave spawn rates
- Fixed purchaseable debuffs
- Adjusted Silk/Fiberglass item values
- Added a Well to Juniper
- Hurdle changes:
- Fixed hurdles not considering movement bonuses
- Hurdles now use a new equation for better chances
- Removed a base chance that could fail you no matter your movement level
- Search filters now glow when filtering to make it more obvious
- Karma donations now give 50% of value as Karma exp (was 100%)
- Added a bank chest to Old Williamsburg
- Increased vial drop rate from Green Organoids
- Increase energy cell drop rate from Swarm
- Hunters on Trailhead no longer target companions
- Added lighting to Caldwell
- Scrapclaw no longer spawns as rare
- Improved tooltips for buffs like Debilitate
Bug Fixes- Fixed quickly toggling karma skills on/off would leave them activated without draining karma
- Fixed beehive UI calmness meter and bees/hour being shown if hive was not active
- Fixed Ditmarsh guards spawning under sawmill
- Fixed various Needle in the Wasteland quest bugs
- Fixed a typo in Robert's dialogue
- Fixed autocasting able to start combat with multiple enemies in non-multi zones
- Fixed pathing around donation chests (namely the one in Lafayette)
- Fixed certain juniper bounties not giving crates as a reward
- Fixed beehives being fillable with noted water vials