Our most recent update introduces The Sandworm world boss. Hop in game today to try it out and collect the materials needed to build the best gear yet.
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__Update 0.2.13__
- Added a world boss: the Sandworm. The sandworm will spawn inside of sandstorms. It drops materials for crafting the best helms and tribrid armor currently in the game (note: these currently dont have any visuals made yet). They don't walk, but it doesnt mean they cant get ya 😉
- Added a new pet: the Capybara! Get this friendly creature at the cash shop for 600 BX!
- Added an Alchemy spell that turns an item into caps at 40% of its value
- New login screen with a cowboy that talks to you and gives advice on game status!
- Login session will also be maintained for up to 24 hours (backend limitation)
- Certain buttons on mobile are now twice as large
- Increased animal hide chances from hunting (about 50% more hides now)
- Adjusted leatherwork crafting exp values (more exp in lower levels, less exp at higher levels)
- Adjusted tree tiers level requirements to be every 12 levels (was 15).
- Hit chance calculations now factor in your distance to your target. Adjusted stat buffs on ranged weapons as a result
- Added a new setting: camera smoothing slider. Increasing this might make it easier to click on stuff while moving.
- Added a new status effect: Slow. Self-explanatory
- Added a subtle sway to harvestable plants to help differentiate them from collision and decoration tiles.
- Added a shimmer to mineable rocks.
- Added shallow waters near shores
- Added lighting to burning ground
- Added new biome transition tiles
- Added tile coords in debug mode
- Improved client-side API call batching
- Improved perfromance of right click menus
- Improved UI performance
- Fixed equipment tab slot quantities not updating while it was open
- Fixed Cloth Hat anims
- Fixed NPCs spawning out of bounds in the swamp town
- Fixed incorrect spell casting animations with certain weapons equipped
- Fixed errors if a target died in the middle of an attack (like a delayed spell cast)
- Fixed fading on non-PC clients
- Fixed minimap click to move feature being inconsistent
- Fixed autocasting and using spells in combat not working as intended
- Fixed animal pens not updating right away
- Fixed animal pen UI not refreshing after culling an animal
- Fixed tool-less inventory recipes not appearing in recipe list when combined.
- Fixed gaining exp when damaging yourself
- Fixed an error when buffs expired
- Fixed ranged energy weapons giving Ranged exp instead of TM exp
- Fixed an error with protective enemies
- Various combat, status effect, mapping, lighting improvements