New Content “Tomo Jam! Main Theme”
[p]A new built-in song has been added to the library:[/p][p]
Tomo Jam! Main Theme[/p][p]Yo dawg, I heard you like Tomo Jam, so I put Tomo Jam in your Tomo Jam so you can Tomo Jam while you Tomo Jam[/p]
New Feature Emoji Wheel in Gameplay
[p]The
Emoji Wheel can now be used during gameplay.[/p][p]A small change, but a fun one - now you can react in the middle of a performance without waiting for the results screen.[/p]
Minor Update Update to latest General User GS SF2
[p]You likely won't notice much a difference here, but to keep things up to date I swapped to the very latest version of the General User GS "General MIDI" sound font. Custom Sound Fonts should be implemented very soon, stay tuned![/p]
Difficulty Display Update Heat Score Recalculation
[p]
Heat scores have been recalculated across songs for better accuracy.[/p][p]This does
not change gameplay or chart difficulty.
It simply means songs should now display a more accurate
heat level based on their actual difficulty.[/p][p][/p][p]This change is in an effort to have more reliable difficulty benchmarking to open up the door for an overall progression system in the near future (think Osu! Performance Points).[/p]
Online Improvements
[p]A few improvements have gone into the online flow this week:[/p]
- [p]Added a join chime when a client enters a Jam Session[/p]
- [p]Only the host hears it[/p]
- [p]Hardened the lobby join flow / sync gates[/p]
- [p]This should help ensure players stay properly synced when joining sessions[/p]
- [p]Fixed some animations in the online player status panel[/p]
[p]Online play continues to get refined week by week, thank you for the feedback and bug reports and for hopping into online sessions with friends (and with me!)[/p][p][/p][p]More updates soon, and as always, keep jammin'~[/p][p]Frank,[/p][p]Restless Games[/p]