Online Jam Sessions, Solid as a Rock!
[p align="start"]I spent a lot of time rebuilding a big chunk of the online net-code for reliability. The result: fewer hiccups, cleaner recovery, and way less getting stuck.[/p]
- [p]Big reduction in desyncs and stuck notes for remote players.[/p]
- [p]When something does go wrong on the network, you now get a clear message and smoother recovery instead of a silent hang.[/p]
- [p]Fixed the host being able to confirm a song while a client was still syncing (a classic desync trigger).[/p]
- [p]Fixed an issue where an online song sometimes wouldn't start even though everyone makes it into the song.[/p]
- [p]Squashed spurious connection errors that could interrupt a session for no good reason.[/p]
Difficulty Panel Upgrades
[p align="start"]Picking your challenge just got a lot more informative.[/p]
- [p]The difficulty picker now shows each difficulty's Heat rating and note count at a glance.[/p]
- [p]Note counts now also reflect your gameplay assists and difficulty, so the number you see is the number you'll actually play.[/p]
- [p]Tweaked difficulty animations to pop a bit more.[/p]
Fixes and Changes
- [p]Fixed notes occasionally getting stuck - on trills, right before a song starts, or at an improv barrier.[/p]
- [p]Fixed bundled songs sometimes showing up twice in the list.[/p]
[p][/p][p align="start"]
As always, keep jammin~[/p][p align="start"]
Frank, Restless Games[/p]