TOP DOG

TOP DOG 0.85

Version
0.85
Version Date
July 15, 2023
Links

Patch Notes

v0.85 - 'Lean & Mean'

With this update all mechanics are more or less final: it took a while because I've spent some time testing a few solutions (of varying complexity) for target locking and upgrade selection but ended up streamlining those and not making major changes.

Focus will now switch to content creation: enemy types (3-6 more), waves variation, player upgrades (at least 4 more) and polishing.

Game progression/session length is also quite final: 10 waves seem to be the right number but I'm considering adding a difficulty selection at the start of the run that will make the game more challenging for veteran players. What do you think?

All the things

  • Target Lock (B button/LMB) improved: aim assist + strafe-assist for stick controls
  • Score combo tweaking: less emphasis on aggressive play, combo decay is now affected by time and gun use
  • Disabled collisions with enemy fighters and aces
  • Upgrade selection streamlined: less waiting after a wave clear and bonus upgrade on last wave
  • IR-4 upgrade improved: ammo + maneuverability increase
  • Wing Leaders and Rogues invulnerability time tweaking: 30% decrease
  • AI sticks more to map center: this will lessen the problem of reaching map limits. I consider this one pretty much resolved except for maybe some HUD warnings approaching the limits at a later date
  • HUD flashing on hits: target icons and menus are no more affected by it
  • Intro music completed: https://www.youtube.com/watch?v=PC6rwBrSenQ
  • Mouse input takes priority over other devices: should help solve input issues some of you are having

Shoutout to Splattercatgaming for covering TD 🙏

That's it! 🫡