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Some stats and achievements will be resetSorry about the stats reset! Was not an easy decision but I managed to limit it to stats related to the new operations system, all the upgrade unlocks and kill stats are intact.
Operations
- There are currently 4 operations: some of which are unlocked at start and each with something special. I'm eager to hear your thoughts for making making new operations and/or tweak the current ones
- Completing an operation will make it go up one tier (currently up to max 3): the idea is to increase the difficulty each tier and make all operations a viable choice regarding the score/challenge you can get from them
- Leaderboard entries will show which operation was run and if completed (otherwise last wave number is displayed)
Main Changes & Tweaking
- Replaced endless looping with operations system
- Added Space Station enemy, first pass: destruction effects are not finished and its fight mechanics might be changed later
- Frigates cannot jump if you destroy their engine
- Wing Leaders got a bit more aggressive
- Rogues can be killed with 1 normal/swarm missile: makes fighter class (triangle icon) more consistent
- Bumped a little base scraps attraction force
- GAU-30 damage tweaked
- Armor cap restored at 250% (was 200%)
- Fixed some inconsistencies with bullets raycasting
- Vector: restored normal paint
- Valkyrie: comes in black and can now "slide" on surfaces 👀
Achievements
- Achievements page: merged stats into achievements
- Added ‘Stronger Dog’ achievement
- Added ‘Rabid Dog’ achievement
- Added ‘Daily Dog’ achievement
- Changed ‘Sky Dog’ achievement: now you have to successfully take an extra life from the Sky Tower
- Changed ‘Elite Dog’ achievement: reach 1,000 total kills
What's Next?
- Tweaking & balancing for the new operations system
- Input system refactoring to support multiple devices and possibily a better input binding menu
- First player experience: some kind of quick tutorial in the first operation
That's it! 🫡