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Some stats and achievements will be resetApologies for the long update: once again things got flipped around but
I'm pretty sure this is the last major change to the game structure.With this one the game rolls back a little to how it used to be before the endless/operations updates: with more randomization and a simpler progression.
Let me know what you think!New Campaign Structure
- 3 operations: more might be added later depending on feedback
- 'First Strike' is randomized per run: stage/wave composition and upgrade choice will be different for each new run
- The others are randomized per day: stage/wave composition and upgrade choice will stay the same throughout the day and reset the next day
- 'Blitz' operations are short, intense and start with pre-installed upgrades: currently there's only 'Valkyrie' (which is not very different from v0.95's) but more will be added later to the random pool
- You now start with 2 lives instead of 3
Rerolls & Upgrades Tweaking
- You now get 3 (upgrade choice) rerolls per operation
- Tech leveling has been tweaked to allow quicker upgrading: runs will usually end at tech 6-8
- Buffed 'GAU-30'
- Added 'Premium+': unlocked with achievement 'Fox Two'
- Changed 'Armored': max hull increase + extra life
Other Changes & General Tweaking
- Increased Frigate jump time
- Reduced invulnerability windows for Rogues and Wing Leaders
- Removed Valkyrie sliding on surfaces
- Restored triangle icon for Elite Vipers
- Changed missile/drone icons to diamond shape
That's it! 🫡