Totally Accurate Battlegrounds

Totally Accurate Battlegrounds 8.2

Version
8.2
Version Date
June 18, 2018
Links

Patch Notes

Patch 8.2: Some performance and ring changes

We know cheating is currently a huge issue. Unfortunately this is not the patch that fixes that but we are very close to having a first line of defense that will be going live before the end of the week.


This patch aims to fix the issues a lot of players have been experiencing with the ring.
We’re adding more time to the end game and increasing the amount of bikes and motorcycles in non-main areas. This should give players a bigger chance against the ring even if you don't jump a high action area. Thank you all for the feedback on patch 8!
Please let us know what you think of the new ring speed.

New regions:
-US_West
-US_East
-AU

(South American servers have been ordered and are on the way)

Changes:
-Made the first ring (Not the one that is already moving when you start, the one after that) start quite a bit later.
-Added a bunch of bike and motorcycle spawns to smaller compounds
-Fixed a bunch of audio bugs ("shoot! shoot!")
-Lowered volume of Tripoloski
-Added the names of the two new areas to the map interface
-Fixed issue where the Two Shot would bug out if you put scopes on it.
-Hopefully fixes issue that was causing blurry visuals after the first wall is placed
-Limited amount of parrots that can be thrown per second
-Made it impossible for hackers to spawn parrots on other players.

Performance:
-Optimized inactive cars
-Dead players are now removed after 10 seconds


Please keep questions to the forums or email info@landfall.se as we cannot answer here.

Make sure to restart steam and verify the integrity of the game files, the server may take a few minutes to update.