Totally Accurate Battlegrounds
Totally Accurate Battlegrounds Patch 7: Attempt 1 at fixing the midgame
Version
Patch 7: Attempt 1 at fixing the midgame
Version Date
June 13, 2018
Patch Notes
Patch 7: Attempt 1 at fixing the midgame
Features:
-Added 90 more spawn spots for vehicles. They should be much more common now.
-Added Squad and Solo matchmaking
Changes:
-Decreased time between rings for the last 3 rings.
-Made ring 2 slightly slower.
-Made it so that countdown starts at 40 players instead of 30
-Trying out a new final showdown
-Footsteps volume increased
-Slightly reduced AA12 damage
-Increased AOE of rocket launcher
-Increased reload time of rocket launcher
-Slightly increased damage of rocket launcher
-Reduced zeroing of BAR. Sorry shroud. You should have hit them
-Greatly increased the coolness of the revolver reload animation
Fixes:
-Melee weapons: Fixed issue where hitting static objects would play the hit sound many times and cause too much screen shake.
-Fixed issue where Mossberg shotgun had no spread.
-Greatly improved the vehicle syncing.
-hopefully fixes issue where cars would kill you on entering them
Performance:
-Removed particle effect when pillar slam the ground which were causing lag spikes.
Upcoming things we are working on:
-Vehicle: Bike
-Vehicle: Motorcycle
-Vehicle: Motorcycle with sidecars
-Vehicle: Cardboard box
-Big performance improvements (Should be coming before the end of the week)
Please keep questions to the forums or email info@landfall.se as we cannot answer here.
Make sure to restart steam and verify the integrity of the game files, the server may take a few minutes to update.