Totally Accurate Battlegrounds

Totally Accurate Battlegrounds Patch 8: The really good patch (Hopefully)

Version
Patch 8: The really good patch (Hopefully)
Version Date
June 16, 2018
Links

Patch Notes

Patch 8: The really good patch (Hopefully)

We are currently migrating servers and therefore EU1,US1 and AS1 will take a bit longer to update.
If they dont work, please try EU2, US2 or AS2 instead.
These might however be somewhat unstable because of the increased load while the main servers are down.

Features:
-Added vehicle: Bike
-Added vehicle: Motorcycle
-Added vehicle: Motorcycle with sidecars
-Added weapon: Rainmaker
-Added weapon: Two Shot
-Added weapon: Inflatable hammer
-Added weapon: Fish
-Added weapon: Smoke rocket launcher
-Added weapon: Taser minigun
-Added weapon: Sniper shotgun
-Added weapon: Winchester shotgun
-Added: III
-Added a tall castle
-Added an outpost near mountain town

Fixes:
-Shields now actually protect you from bullet. Both on your back and in you hand
-Bullets now make a metal sound when hitting shields
-Fixed issue where downed players would not get downed on some clients
-Fixed issue where a teammate sometimes would not be revivable
-Grenades no longer show the message "You downed yourself"
-The final ring will no longer trap you while closing (Probably)
-Made players skydiving super smooth
-Added extrapolation that should help smooth out lagging players
-You will now be thrown off if you attempt to stand on the wall. (Inwards)
-Fixed issue where winchester was one handed
-Fixed invisible walls next to industry
-Most likely fixed dying when entering cars (again)

Changes:
-Double barrel shotgun has been made one handed
-Double barrel shotgun now fires 8 pellets instead of 10
-Single fire Crossbow arrow speed increased
-The first ring is now visible as soon as you start flying on the trucks
-The ring speeds have been tweaked to make the game a bit faster and promote more action.
-The final ring is now a mix between the moving walls and the lava arena.
-Helicopter has been given more mobility.
-Removed a collider that usually made the helicopters tail get stuck
-Doubled cage time of cage grenade
-Reduced knocked down time when landing
-Slightly increased saturation
-Changed color of musket ammo to further distinguish it from shotgun ammo
-Increased the amount of loot in low tier houses


Performance:
-Removed lots of small objects that were heavily impacting performance without adding to the gameplay.
-Testing out GPU instancing for world objects
-Optimized the player character

Shoutout to Joel