Tower of Trample

Tower of Trample 1.11.1

Version
1.11.1
Links

Patch Notes

1.11.1

6F (Bugfixes)
Completely recoded Karen's position/movement handler
Karen's position now alternates between Throne, Cell, and Bedroom more consistently
Karen's room scenes are now much more straightforward to unlock
Her throne now gives hints on where to look for her when she's absent
Her bedroom now only goes on "cooldown" when you get kicked out
Fixed black screen bug from entering 6F after using Naga Pearl
Fixed floating text appearing at the edges of the bedroom
Fixed soft-locks during Peeping and Sock (Repeat) scenes
Fixed soft-locks during Storage Room Boot scenes while Karen was in Tyler's cell
Fixed soft-lock during ending from specific saved/broken monk combinations
Fixed various issues with Blake after the floor is complete
Fixed various means by which Karen would return after the floor is complete
6F (Balance)
Increased Karen's DEF to make it clearer that she is unbeatable
Karen's first encounter now provides the following hints:
ATK and DEF are irrelevant (she deals %MHP damage + a small stacking flat damage)
Insulation will not defend you from all forms of Stun
Grab Block will not defend you from all forms of Grab
The icon for being trapped in Karen's combo-chains is now distinct from being stunned by Electric moves
Karen will now give you a sort of "head start" after you lose 3 times in a row
Karen will now give you a sort of "mulligan" during Hostage challenges
[*]Offered (once) during the first chain she catches you in below 50% HP
[*]Accepting will break the chain early and reset her cycle
[*]Declining will give you 50 TP for your courage
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[*]You will now be informed when you reach the survival objective
[*]Added ability to attempt to end the battle when the survival objective is met
Mostly aesthetic, avoiding the lewd loss screen for players not fond of Karen
May not work when challenging her for "lower stakes"~
[*]Potions now provide some additional %MHP healing to make the fight less difficult at high levels/mhp
Potions will probably be receiving a larger balance overhaul in the near feature
[*]John can now craft Herb C, Gold, Static Orb, and normal Potions
[*]Increased the maximum money-wager so exceedingly wealthy characters can participate
[*]Karen's money-wager difficulty now increases proportionally to the money you win
[*]The Skull Helmet has been nerfed slightly but now sells for considerable gold
[*]Thunder Fist can now be acquired from the "Good End" by speaking with Blake
[*]Thunder Fist has been adjusted to consume Insulation (if available) for 30% extra damage
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6F (Known Issues)
Karen's position may be incorrect upon loading old saves; exit and re-enter the floor
The money-wager difficulty can get comically/impossibly high; this is working as intended
Handling for Karen's quests after completing the floor may still need some cleanup
Consequences for Karen's puppy-wager are still incomplete