Greetings, Aces!While we continue to get after it to build bigger and better – we’re keeping the ball rolling in this small-but-mighty update with cleaner combat, sharper balance, and a few pesky bugs retired. Enemy attacks are a little fairer, abilities feel a little snappier, and your gear should be working just the way it should.
This update might look smaller on the surface, but it’s laying the groundwork for what’s next. Most of the player-facing changes are about tuning and fixes, but behind the scenes, Update 5 is doing a lot of heavy lifting. Without it, some of the bigger things we’ve got in the pipeline wouldn’t be possible. So hang in there—we’ve got more coming soon, and we think you’re going to be excited about what’s next.
In the meantime, check out this update’s deets, below!
… and, later this month - we've got a cool new mode built to test your strength and skills and most of all - speed. We’re putting the finishing touches on it as we speak…just needs a little more time⏳
Gameplay & Exploration
This update keeps things running smoother with balance tweaks, tuning, and groundwork for what's next—setting the stage for future content.
- Items
- Somewhat increased base ATK and DEF values when upgrading items past Level 50.
- Exploding Mushroom hazards dropped by The Fumigator legendary now have different coloring than normal Exploding Mushroom hazards.
- Fixed a bug with Wildling’s Sword where it now drops with the correct Focus Gain stat.
- Feral’s Bane legendary daggers will now drop with the ATK stat instead of DEF stat. Only applies to items acquired post-update.
- The Northern Inferno legendary warclub will now drop with the Weapon Meter Gain stat instead of Burn Resistance. Only applies to items acquired post-update.
- Settings Update
- Player settings preferences are now linked to accounts rather than devices.
- Job Board
- Job board quests requiring players to play missions with a specific Umbra equipped now require players to use specific Umbra skills during missions.
Combat
This update fine-tunes combat across the board—smoother attacks, better responsiveness, and adjustments that make every fight feel tighter and more fluid.
Classes
- Rockbreaker
- YXXX Combo Finisher now hits 13 frames earlier.
- Shadowstriker
- Fixed an issue where the Dash Light Combo Finisher was missing a Dodge Cancel window.
- Pyroclast
- Various improvements to the feel of attacks. In general, attacks should still feel weighty but are technically faster than before. It’s largely subtle but it makes a difference!
Umbra
- McKraken
- Adjusted animation start-up time so that it feels more in line with other Umbra.
- Increased Focus Meter generation rate… have fun!
- Morberry
- Adjusted animation start-up time so that it feels more in line with other Umbra.
Enemies
- General
- Visual tells have been improved for a variety of enemies. Many Lieutenants now have added recovery tells or start-up tells for their unique attacks.
- Visual improvements have been made to the Break Bar recovery moment. Enemies have more obvious tells before the burst occurs.
- Ratslasher
- Added a visual tell to the 3rd hit of its combo chain so that it’s easier to identify that it block breaks and that it’s not a true combo.
- This is an attack that is meant to be evaded midway through even on hit. This moment should be more obvious now.
- Quivertail
- Adjusted hitboxes on Opportunity Attack so that it better matches the visual of the animation.
- Merk Marauder
- Fixed an issue where the offscreen indicator was in the wrong position.
- Boarealis Stoutswine
- Slightly lowered frequency of Boar Rush charge attack.