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Greetings, Aces![/p][p]We’ve tightened up combat, gear, and gobos alike to keep every swing, slash, and setting feeling just right. Today’s patch is all about
precision—cleaner status effects, smarter enemies, and quality-of-life tweaks that make Towerborne run smoother while we cook up the next big thing.[/p][p]Shipping these fixes ended up causing some other issues … as of now,
Loot Rush wrapped a week earlier than planned—for those dodge-roll hungry Aces scooping up shinys, our humblest apologies for the rug-pull! We know that caught some of you mid-run, but please know that we’ll be leveling up systems across the board.[/p][p]No matter what - your feedback on any Limited-Time Mode, or anything for that matter - drives our next steps; keep it coming!
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Classes & Combat
- [p]Class Skills[/p]
- [p]Sentinel[/p]
- [p]Fixed an issue that caused bleed from Prickly Strikes received from Sanguine Assault to only lasts for 2 seconds instead of 4 seconds[/p]
- [p]Fixed an issue that caused Sanguine Assault to activate after exploding 6 stacks of bleed instead of 5[/p]
- [p]Fixed an issue that caused Bleed inflicted by Shield Surf to last 3 seconds instead of 4 seconds[/p]
- [p]Pyroclast[/p]
- [p]Fixed an issue that caused Stable Footing to not provide Stability for the correct duration[/p]
- [p]Rockbreaker[/p]
- [p]Fixed an issue that caused Focus Skill related perks to not function properly when using the Jackhammer Focus Skill[/p]
- [p]Shadowstriker[/p]
- [p]Fixed an issue that caused Shooting Stars to apply double the amount of status effects per projectile hit[/p]
- [p]Gear[/p]
- [p]Fixed an issue that caused the Shroom Ventilator Legendary helmet to apply permanent Poison Immunity[/p]
- [p]Fixed an issue with the Duelist Legendary Weapon that caused stun to apply 100% of the time instead of 20%[/p]
- [p]Fixed an issue where the Crimson Reaver Legendary Weapon did not apply Vulnerability[/p]
Enemies
- [p]Gobo Impaletail[/p]
- [p]Fixed an issue that caused the tail whip attack to cause a knockdown on Block Break[/p]
- [p]Gobo Tormentor[/p]
- [p]Fixed an issue that caused the buff totems to spawn much more frequently than intended[/p]
- [p]Various AI ticketing improvements across all enemies[/p]
Art & UX
- [p]Time to complete and total score (where applicable) is now displayed on the End of Mission recap screen.[/p]
- [p]Changes made to Settings no longer revert after linking accounts[/p]