FIXES
- [p] Selecting a unit in online multiplayer caused the game to crash.
[/p]
IMPROVEMENTS
[p] Better in-game interface[/p]
- [p]The interface now looks a bit more to the UI a classic RTS game, with the constructions, technologies, skills, and units creation menus located at the bottom right corner of the screen. [/p]
- [p]The gameover screen (victory and defeat) displays a summary of built units and purchased technologies. It's also possible to visualize the map to analyze your strategy. [/p]
- [p]Implementation of a multi-selection panel. Selected units are displayed, and you can select one from among them.[/p]
- [p]The panel for viewing incoming waves is now a separate window that can be moved around the screen.[/p]
[p]Improved AI for bots[/p]
- [p]Bots have a better strategy for building towers.[/p]
- [p]Bots have a better strategy for sending mobs via the Tavern. [/p]
[p]Combat[/p]
- [p]Reduced poison duration from 5s to 3s, but reduced the cost of technology to increase this duration [/p]