Townsmen VR
Townsmen VR 0.16
Version Date
April 19, 2018
Patch Notes
Another bugfix update released (0.16)
Thanks to your feedback and more internal testing we were able to iron out many more minor issues:
- Save System: Fixed autosave not working if the load or save menu have not been opened during the current play session.
- Save System: Fixed enemy archers having wrong colors after loading.
- Save System: Fixed "skip tutorial" activating the two “start townsmen” only once (didn’t work if you loaded an earlier save file and skipped again).
- Save System: Fixed a rare issue with unlocking buildings.
- Save System: Fixed an issue with tutorial UI hints.
- Save System: Fixed the "enemy attacks" option not loading correctly.
- Save System: Fixed some issues with rally flags.
- Pathfinding: Townsmen now better detect if a target is not reachable.
- Combat: Normal townsmen now engage in combat if dropped near an ongoing fight or a building being attacked (previously they only engaged if they were near when the fight started.)
- Combat: Archers now change target or position if they don't hit their target.
- Combat: Removed unintended hand interactions with enemy archers.
- Combat: Catapults and construction sites can now be attacked by enemies.
- Balancing: Increased difficulty of later attacks.
- Map: Removed some small islands around ship landing zones.
- Game Over: Added a Game Over screen that appears when all buildings have been destroyed.
- Fixed an error that let you duplicate resources dropping off a catapult if it was struck by lightning while falling.
- Fixed resources not being slowed down by water if they hit ground before falling in water.
- Fixed enemy attacks not resetting after restarting the game.
- Prevented the victory music from playing if the game is restarted during combat.
- Fixed an issue with townsmen sometimes still reacting to hand rotation after being dropped.
+ Catapults can now damage enemies on ships.
Have fun and keep us updated if you have problems!