TOXIKK

TOXIKK 1.1.5

Version
1.1.5
Version Date
May 6, 2017
Links

Patch Notes

Build 1.1.5 - OUT NOW!



Build 1.1.5 brings a bunch of features, fixes and changes. Here's what we did in detail:

SQUAD SURVIVOR - GAME MODE FIXES



  • Some stats for the rounds (e.g. best player per category) were falsely greyed out. Fixed.
  • Player list in the HUD didn't show more than 10 players. Fixed.
  • HP in the player list sometimes weren't correctly updated if a player died instantly. Fixed.
  • Bots are no longer being pushed out of matches if a human player joins late, but will leave the next round.
  • Spectators got a ROUND DAMAGE REWARD +0 message at the end of each round. This was fixed.
  • The InstaGib mutator wasn't working for SquadSurvival (players spawned without any weapons). This was fixed.
  • No more Raven initial load animation in SquadSurvival.
  • Players sometimes got a blurry spectator screen if joined during an active round. This was fixed.
  • "Last survivor of your team" sometimes played if other players left during pre-match/warm-up. This was fixed.
  • OVERTIME message got occasionally played between rounds. This was fixed.
  • Enemy HUD location beacons (displayed during match overtime) are now hidden if the enemy is in stealth mode.



AUTO BALANCE IMPROVEMENTS


  • After pre-match lobby, auto balanced players aren't able to switch teams until another player spawned
  • Auto balance now uses the team combinations which lets players switch teams
  • Late joining players are now automatically put on the team with less SC (if team sizes already equal)



ROCKET (& GRENADE) JUMPS


  • Now about 33% higher (Hint: jump right before you shoot the rocket on the ground)
  • Jumps from tossed/lobbed grenades were pushing you down instead of up. This was fixed.



MORE FIXES & CHANGES




FIX - HUD armor display was corrupted since the last patch (always showed "0"). This was fixed.

FIX - The "next view LMB" key bind info of the "between rounds view" was removed.

CHANGE - HP at spawn was reduced from 125 to 120 (except for Squad Survival). It now takes effectively one Violator hit less to kill the player.

FIX - Team hits are not counted as "successful hits" in terms of your hitratio anymore

CHANGE - If Retaliation damage is enabled (e.g. in SS) the team damage instigator will receive a message in the logs so he can see why he got damage

FIX - If admins cofigured voting lists with too many different options, the list showed up empty. This was fixed.

FIX - Some players reported crashes on Windows 10 systems. This should no longer happen.




QUESTIONS?



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