Trap for Winners

Trap for Winners 1.2.0

Version
1.2.0
Version Date
April 20, 2019
Links

Patch Notes

Updated to version 1.2.0

Major UPDATE!

I've tested as much as I could to make sure that the old version won't break but, please, let me know if you encounter any kind of new issues!

Balance Changes:

  • Reworked Energy balance entirely.
  • ENERGY within mini-games is now renamed to FUEL.
  • FUEL is no longer tied to the story layer ENERGY.
  • Defeat in mini-games no longer results in losing the entire game. Mission remains incomplete but you lose 1 Energy.
  • Restarting a mission now costs 1 Energy to avoid grinding for the ultimate mission layout.
  • Enemies now skip one move from the very beginning of the game, rather than from the 2nd player move.
  • Added LOOK AHEAD feature.
  • To avoid players blindly popping into an enemy while still maintaining some risk, you can now press [Q] or [E] to scan the area which you can't see and plan accordingly.
  • Improved situations where players might get stuck without making a move due to layout.
  • Re-balanced Mission #8 to reduce chance of walls surrounding the player.

General:

  • Added multi-language support!
  • Added Russian language support!
  • Added Bulgarian language support!

Thanks to everyone who has supported me with constructive feedback and ideas.