Trap for Winners
Trap for Winners 1.2.0
Version Date
April 20, 2019
Patch Notes
Updated to version 1.2.0
Major UPDATE!I've tested as much as I could to make sure that the old version won't break but, please, let me know if you encounter any kind of new issues!Balance Changes:- Reworked Energy balance entirely.
- ENERGY within mini-games is now renamed to FUEL.
- FUEL is no longer tied to the story layer ENERGY.
- Defeat in mini-games no longer results in losing the entire game. Mission remains incomplete but you lose 1 Energy.
- Restarting a mission now costs 1 Energy to avoid grinding for the ultimate mission layout.
- Enemies now skip one move from the very beginning of the game, rather than from the 2nd player move.
- Added LOOK AHEAD feature.
To avoid players blindly popping into an enemy while still maintaining some risk, you can now press [Q] or [E] to scan the area which you can't see and plan accordingly.
- Improved situations where players might get stuck without making a move due to layout.
- Re-balanced Mission #8 to reduce chance of walls surrounding the player.
General:- Added multi-language support!
- Added Russian language support!
- Added Bulgarian language support!
Thanks to everyone who has supported me with constructive feedback and ideas.