First, a thank you!
Thanks so much to all our fans and players out there who played Trash’s early
Public Alpha Demo and gave us such helpful and wonderful feedback! After the release of
Trash’s Holiday Update, we took a brief dev holiday ourselves in order to refresh our wasted brains (our creative director was starting to wonder whether he was in fact himself, a trash based life form). Since returning we have spent a number of months looking over all the feedback and finding ways we can improve the demo before we move towards our next stage of development.
What is this trash all about?
The Taking Out The Trash Update isn’t a content update, rather a chance for us to add the things you asked for and make Trash easier to pick up and play! The update aims to improve player experience and give you your friends a funner, trashier time! As always the demo can be played either solo or cooperatively online with up to 3 friends!
A Rubbish List of Changes
UI[*]New player objective system
[*]New Resource pickup notifications
[*]New ingame directional signs
[*]New player interactions
[*]Improved UI visuals & designs
[*]Improved & simplified ingame language
[*]Updated Splash Screens & Menu Layout
Player Character[*]New player form VFX
[*]New player resource pickups zones
[*]New player form use opportunities
[*]Improved player interaction mechanics
[*]Improved player camera mechanics
[*]Improved player movement and jump mechanics
Cinematics[*]New internal Challenge Zone cinematic cameras
[*]New external Challenge Zone cinematic cameras
[*]New game progression cinematic cameras
[*]Improved cinematic demo ending
Environment[*]Improved object & environment colliders
[*]Improved player start zone
[*]Improved resource VFX
[*]Improved Challenge Zone visuals and decals
Optimisation[*]New Flora LOD system
[*]New graphics and resolution settings
Audio[*]Objective complete fanfare
[*]Audio zones for environmental VFX
We appreciate your support & hope you find the time to give Trash a play! If you do, you can give us feedback here:
TwitterFeedback Formor in our community page!
Have a rubbish day!
And now, a massive list of fixed bugs!
Resources Bugs[*]Client: Challenge Zone resource collection error ResourceManager.DestroyResourceObject
[*]Client: pickup resource incorrect tally in UI
[*]Client: picking up resource while host is in menu (in-game) doesn’t update inventory counts
[*]Client: pickup resources count 0
[*]Resources duplicating when returning to open world
[*]Some resource sites spawn too high (scrap metal, resin, tape)
UI Bugs[*]Camera adjustments
[*]Control sensitivity broaden & add y-axis UI
[*]Remove player HUD resin counter
[*]Host 'failed to load' on open load game UI. Didn't prevent loading game
[*]Chat creates null error when closed & other player sends message
[*]Chat text colour markup
[*]Chat - clients can't see their own messages
[*]Hunt CE causing client to d/c on load
[*]Client loses mouse on main menu when kicked by host
[*]Client hangs on load screen when trying to join Host in CZ
[*]Join CZ0 - client loading UI doesn’t disable
[*]UI scale for 4:3, 5:3, 16:9, 16:10
[*]Interact UI doesn't disappear for non-interacting client
[*]Inventory UI Resource UI updating pickup count instead of totals
[*]Inventory UI Client resource counts not updating when entering game
[*]Remote client loading into open world after leaving CZ still has CZ menu
Challenge Zones (CZ's) Bugs[*]CZ6 state 2 triggers when CZ5 completed
[*]CZ6 ending cinematic run order
[*]CZ3 end zone is available before pulling lever (oil ending)
[*]CZ Oil ending trigger can be activated & ending state 2 audio can still be heard for other players
[*]CZ0 returns to state 1 after completing CZ for the 2nd time
[*]CZ1 timer doesn’t reset from CZ0 time
[*]Client doesn't get CZ0 cinematic camera when completing CZ0
[*]When client loads in, CZ0 in state 1 - should be state 2
[*]CZ prevent 2 HuntCE in a row
Challenge Elements Bugs[*]Hunt removing object from slot causes slot data to be reset
[*]CZ1 - client disconnected when host picked up Hunt pickup
[*]Increase VFX size on resources & hunt components
Open World Bugs[*]Breakable wall at CZ2 isn’t breakable
[*]Megamite proximity not triggering for client
[*]Added Pipe fast travel interact
Open World Bugs[*]Deformer not displaying ‘in store’ or ‘in use’ numbers for client
[*]Crafter not displaying inventory resources properly after crafting
[*]Clearer descriptions in crafter and deformer
[*]Disconnect null error When a player is using crafter and another player picks up a resource
Player Character Bugs[*]Glide Form: recalibration
[*]Boulder Form: player does not reappear
[*]Player interact rework
[*]Jump power recalibration
[*]Client pickup hunt parts incorrectly aligned in body
[*]Reduce player movement - sprint & walk
[*]Picking up items - reduce distance & narrow target
Networking Bugs[*]Host/Client disconnect sync
[*]Spawn scene object error on client join new game OR change scene
Audio BugsQuitting from CZ end zone - music doesn’t reset
Jump audio plays multiple times if player hits space repeatedly while jumping
Audio for Oil in CZ0 state 1 still happening when state 1 in deactivated