In February we will release a massive patch for Treasure Hunter Simulator that will address the majority of issues the community has voiced so far and also alter some of the design choices based on suggestions from the playerbase.
This patch is something to look forward to no matter if you already like the game or not. If you like it, you will most definitely like it even more. And if you had complains about the game, that patch might very well convince you to have another look at the game.
Here a quick rundown of some of the changes in the upcoming patch.
- Items and treasures will be randomized only once when you enter the map and remain static throughout your play-through. The Exploration Mode remains unaffected and will still randomize on each entry, but the Exploration Mode will no longer require to complete the Story Mode.
- A lot more items and treasures have been added to all locations and the items you find are now more location specific.
- All prices have been rebalanced and made more realistic. In general rarer items yield a lot more money now while the trash remains at 1 or 2 dollars. New metal detectors and travelling costs have been increased for balancing purposes.
- Jobs now also reward money on top of prestige with the purpose to cover most of the travelling costs to the location they send you to. Combined with more money from the items you find this will counter the need to grind for money.
- Rather than turning digging into more of a mini game as initially plant, we felt that the identification of items is a way more important component. Identifying items has now been redesigned and is a sort of mini game in itself rather than just pressing a button.
- The office size has been increased, displays and display cases have been added allowing you to showcase your rarer items and group them into small expositions (like rare coins). You can also move freely around the office now.
- The job UI has received an overhaul and is now simpler to navigate.
- Performance on various specs has been significantly improved. All locations also underwent performance improvements.
- Lots of bug fixes and smaller improvements.
The patch will also come with lots of bug fixes and smaller improvements and even a reduction in loading screens. We will post more about details concerning changes to single systems and additional changes not yet included in the above list starting next week. For now we just wanted to let you know what we are up to and what you can expect from the next patch.