[p]Thanks everyone for playing & giving feedback! This should address all remaining reported problems while we go back to work on regular updates![/p][p][/p][p]
New[/p]
- [p]Player will now respawn at the closest bed.[/p]
- [p]Added difficulty setting: Enable Starving (Default: off).[/p]
[p]
Changes[/p]
- [p]Blur is a lot less intense in the Cave of Darkness.[/p]
- [p]Decreased NPC respawn frequency in the Cave of Darkness.[/p]
- [p]Decreased NPC respawn frequency in the goblin camp for The Enchanted Forest (starter biome).[/p]
- [p]Increased the magical wall radius when fighting the Giant Sun Shard Entity boss.[/p]
[p]
Fixes[/p]
- [p]Fixed ore nodes & bushes & pickups not respawning if you walk too far away from them.[/p]
- [p]On existing saves, allow for 1.5~2 in-game days to pass for resources to respawn.[/p]
- [p]Fixed bosses thinking the player had left the fight & despawning when they shouldn't.[/p]
- [p]Fixed some bosses having misplaced magical walls.[/p]
[p][/p]
Changelog from Patch 1.0.1 & 1.0.2 (If you missed them)
[p]
Changes[/p]
- [p]Massively reduced enemy spawning & aggression in The Enchanted Forest (starter biome).[/p]
[p]
Fixes[/p]
- [p]Fixed falling through the ground in certain areas of the Cave of Darkness.[/p]
- [p]Fixed not being able to build the armor stand.[/p]
[p][/p][p]~Captain Cake[/p][p][/p][p]
Join our 18+ Discord (Art, Updates, Chat)[/p][p][/p]
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