The Succubus Update
New Succubus Capture Animation
[p]We didn't want to spoil it here, so check it out in-game! We're experimenting with a new style where we include dialogue, let us know what you think.[/p][p][/p]
New Graphics Profile System
[p]I wanted to give players finer control over the game's graphics. So this has been a project of mine to change our graphics settings system. This means instead of selecting a graphics quality & that quality changing settings internally, the settings are now visible & you can select different presets or tune them manually. This brings with it shadow settings/controls.[/p][p]Because this is a new save format, your anti-aliasing & texture quality settings will be reset back to the default.[/p][p]This new system will allow us to more easily add new graphics settings in the future & allow the player to adjust whatever new controls we introduce.[/p][p][/p]
Work In Progress: New Leveling System
[p]I thought it would be fun to let everyone know before the update - Player leveling is deep in development! Player leveling is one of many big ideas we've had for the game but didn't have time to get in before now.[/p][p]This new system will allow the player to gain experience from resource gathering and enemy slaying. This experience can then be spent on different upgrades/perks.[/p][p]An example of this is one perk that will allow the player to
increase their run duration +50% when fully upgraded.[/p][p][/p]
The Full Update
[p]
New[/p]
- [p]Added new Succubus capture animation.[/p]
- [p]Added new graphics profile system & settings to the display settings.[/p]
- [p]You can now change raid frequency (including turning raids off) in the difficulty settings.[/p]
- [p]Starting a new game will now create a popup warning the player that it will erase their previous save.[/p]
- [p]Added map icons for portals.[/p]
- [p]New Buildable: Succubus Shrine.[/p]
- [p]Added a HUD icon next to the player's health that shows your total armor / defense.[/p]
[p]
Changes[/p]
- [p]Stairs now snap to the bottom of foundations.[/p]
- [p]Stairs now snap to the bottom of other stairs.[/p]
- [p]Stairs are now a lot more forgiving when placing them clipped inside of other objects (Such as the ground).[/p]
- [p]Walls now snap to the bottom of other walls.[/p]
- [p]Increased all arrows max stack in inventory (50 -> 100).[/p]
- [p]Experience camera now moves slower by default (To make positioning easier).[/p]
- [p]Experience camera no longer clips objects at short distances (Meaning you can now move the camera closer to objects).[/p]
- [p]Changed how experience poses are named (This is in preparation for a future update).[/p]
[p]
Fixes[/p]
- [p]Fixed companion visual creating a sleeping duplicate if you destroy a bed while the companion is in it.[/p]
- [p]Fixed trees respawning in your base if you built further off the ground above them. Trees will now check for obstacles along their entire height before respawning.[/p]
- [p]Fixed fire & poison effects not storing what object created them.[/p]
[p][/p][p]
EDIT: Forgot to include 1 change in the original post.[/p]
- [p]You can now change raid frequency (including turning raids off) in the difficulty settings.[/p]
[p][/p][p]~Captain Cake[/p][p][/p][p]
Join our 18+ Discord (Art, Updates, Chat)[/p][p][/p]
Harem of Gods is out!
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