TryAndLove
TryAndLove Version update Preview (Feedback these 3 days)
Version
Version update Preview (Feedback these 3 days)
Version Date
Jan. 27, 2024
Patch Notes
Version update Preview (Feedback these 3 days)
Dear bro who have paid attention and played our game.
First of all, we would like to express our sincere thanks for your attention, play, and feedback over the past three days.
At the same time, for some of the more concentrated feedback in the past three days, we report the following work:
We will make the following possible content updates in the near future (theoretically within the next week)
1) Add hints to the chat interface
The game is designed to use chat sessions to choose who to meet next. But everyone doesn't seem to see that. And because the chat content every day is random according to a certain law, the intention is to hope that there can be some changes in the process of repeated play. Therefore, the prompt is specially added, and the option corresponding to the prompt is selected, that is, the next time you meet, you will date the corresponding object.
2) Increase the likability that can be displayed
The design of the game is to try not to break the sense of engagement by having a particularly numerical representation of the game during play. At the same time, for the traditional understanding of the guideline goal, the author believes that it is not a guideline success together, so the numerical expression is easy to pursue the result of 100 points, which is what the author does not want to see. If you look at the results of 100 points, no one will look at the results of 0 points. But when it comes to relationships, there are no 100 points. Because everyone needs it, I chose to show this score
3) Add hints for the ending
When selecting the ending, it prompts whether the ending corresponding to the current favorability has been completed.
4) Add the skip function of watched videos instead of the original acceleration function
The final update is subject to the actual update notice.
A unified answer to the question of no increase directly from the "feeder". Since our game is based on accumulated favorability from the first 3 choices, we can't start from the middle, because some ending will not appear due to insufficient points. As a result, the structure is different from other similar games. It's not that we don't want to add this feature, but it wasn't designed that way.
As for the inaccuracy of some language translations (it should be said that it is very bad), limited by our ability and cost, we will gradually improve when conditions are available.
Finally, thank you again for all your comments, which will help us continue to improve the game experience and greatly help us make better games in the future.
Thanks again!