TY the Tasmanian Tiger 2

TY the Tasmanian Tiger 2 026

Version
026
Version Date
March 28, 2017
Links

Patch Notes

TY2 Build r1931_v026 Has Been Released

Hi all,

A new build is up for TY2. And Sly has started selling more merchandise! You can get it on redbubble here!


NEW FEATURES


  • AUDIO: Implemented VO subbus and separate volume control
  • AUDIO: Tweaked the audio balance
  • CAMERA: Full 1st and 3rd person inversion options (up/down and left/right) and camera speed settings (ala TY1 implementeation) are now available in the camera options menu.
  • CONTROLS: Mouse selection of Rangs has been (first pass) updated. Hold "R" to open the rang selection screen, then you can use your mouse to point at the rang you want. Release "R" to select ("R" with default keybindings). More changes will be coming on this, so that you can click the mouse to select the rang, etc.
  • SAVING: Ported current MKSettings source from TY1, with support for cloud settings. Custom key bindings will need to be recreated, as we've moved where the data is saved.
WE RECOMMEND DELETING YOUR LOCAL SETTINGS FILE. This can be found in your "Documents" folder, in a "TY the Tasmanian Tiger 2" sub-folder. Note that this will reset all keybindings, audio settings etc - which we think is a good thing so that the audio mix rebalance will flow through.

BUG FIXES


  • ART: Updated icons for the pause menu tabs and game totals screen.
  • ART: Added aquarang model to the game.
  • AUDIO: Tweaks to logo sounds on main menu and volumes/ranges on rangs
  • AUDIO: Julius Science Fact popups no longer mute music
  • AUDIO: Shop music tracks should not get erroneously told to stop playing half a second after they are told to start playing
  • CRASH: Fix for laser crash in the shadow bunyip (and potentially other places in the game - divide by zero issue)
  • CRASH: Added system for referencing props that may get unloaded while other objects are still referencing them; to help with some of the random crashes
  • CAMERA: Camera now maintains its rotation after being manually adjusted for a couple of seconds, before rotating to follow Ty. Result is that the automatic camera rotation does not fight you as you run around.
  • CONTROLS: Fixes for mortar bunyip controls for controller. Animation of movement now mapped to right stick. Left stick is for zoom. R Trigger now also fires (in addition to X).
  • GRAPHICS: Fix for alpha fade props for shadows to work on them properly
  • GRAPHICS: Fix for omni light size on flamerang and frostyrang
  • GRAPHICS: Fix for popping in water shader
  • UI: Stopped mouse cursor displaying on the loading screen (Red spinning circle with TY logo screen)
  • MISC: Added some additional startup logs
  • MISC: Fix minor memory leak at startup/shutdown.
  • MISC: Removed some log spam

NEXT MAJOR ITEMS TO BE WORKED ON


  • Control icon replacement throughout cutscenes/UI, based off current selected control device (last device used)
  • Major rework of data file structure to aid in upcoming language changes
  • Italian, Spanish, Swedish (text only) and Danish (text only) support

Please continue to let us know any problems you're having via the forums.
Cheers!
Linds