TY the Tasmanian Tiger 2

TY the Tasmanian Tiger 2 031

Version
031
Version Date
April 5, 2017
Links

Patch Notes

TY2 Build r2002_v031 is now available on EXPERIMENTAL

Hi all,

A new build of TY2 has been pushed to the EXPERIMENTAL branch.
Changes in this build as follows.

NEW FEATURES


  • AUDIO: Added collection sting for Kromium Orbs.
  • LEVELS: Reworked the data streaming for Burramudgee. There should no longer be a wait between Bush Rescue and town (opal spawner removed). There are no gates going up to the Haunted Manson. Removed the fences etc blocking off the top of town to bottom of town. Level is now closer to how we wished we could have made it in the first place; but ran out of memory. Note - no performance improvements at the moment :)
  • LEVELS: More reworking of the data streaming for the overworld, merging some data stream packages together. There is no longer a separate data package for "Crouching Birrel, Hidden Squeaver", "Explosive Cargo", "Plutonium Panic", "Bush Fire"; or the entrance to "The Never Never" level

BUG FIXES


  • AUDIO: Fixed music pausing on some missions, where the intro cutscene had already made the music start playing (was erroneously pausing it to then try to restart the same music track). Example: The Birrel and Squeaver missions.
  • LEADERBOARDS: Fixed leaderboard crashes from trying to obtain more users in the list
  • LEVELS: Fixed up ID conflict causing the wrong chunk to load, when trying to play Sheep Dip.
  • UI: Fixes to the font(s) to remove the period that was being displayed instead of the hard-space, before button icons
  • UI: Modified "icon in string" remapping to adjust to keyboard/mouse or gamepad descriptions based on which device was last used. NOTE THAT THIS IS NOT COMPLETED, WE STILL NEED TO IMPLEMENT SPECIFIC KEYBOARD vs CONTROLLER STRINGS.
  • CUTSCENES: Fixed lipsync memory overwrite potentially occurring in specific cutscenes in IT/ES/DA/SV

ART


  • ART: Hi-res rang textures for all rangs
  • ART: Hi-res fire truck texture
  • ART: Improved quality of the Bush Rescue banner in the cutscene after you finish the first level
  • ART: Pocket Fluffy HUD texture updated

Any problems, please let us know!
Would be great to hear on general stability of this build (throughout all the minigames etc) as an indicator as to whether it would be suitable to push through to the standard branch.

Cheers
Linds