TY the Tasmanian Tiger 2

TY the Tasmanian Tiger 2 069

Version
069
Version Date
Aug. 20, 2017
Links

Patch Notes

TY2 Build r2652_v069 on EXPERIMENTAL

Hey all,

A new build is up on the EXPERIMENTAL branch.
The major fix in this build is the correction for the issue some people are having with the cogs and purchasing the skins.
There are several other changes, some of which are work in progress - please see the notes below.

Any issues, let us know!
Cheers
Linds

ART


  • Updated Karloss texture
  • Updated Boss Cass texture
  • Updated Dennis texture
  • Updated Keith texture
  • Updated Patchy texture
  • Updated Fluffy texture
  • Updated mallee tree grass texture
  • Updated Burramudgee textures, including Bush Rescue HQ and Cass cutscene textures
  • Updated <some> Southern Rivers textures
  • Updated Trader Bob's and Sly's Shack shop textures
  • Tweaks to grass distances in Burramudgee and Bush Rescue HQ
  • Fixed floating gravestones in Burramudgee

CONTROLS


  • Allow right trigger (TC_EnemyCamera) to fire the shadow bunyip weapon while in first person mode.

GAMEPLAY


  • The ShadowBunyip now checks the camera first person invert yaw setting when aiming the laser blast in first person mode.
  • The ShadowBunyip laser bolts and charged blast now aim at the centre of the reticule in first person mode.
  • Many gameplay fixes and graphical improvements to the end boss fight against Boss Cass -

MISC


  • Added logging for people who can't get in to the bunyip during Dennis Dash. If anybody gets this, please send us your TY2OutputLog.txt!
  • Fix for cog as currency issue stopping the purchase of the last skin

PERFORMANCE


  • Fix for grind-rail performance. Especially noticable while driving in the northern area of Southern Rivers
  • Enable static rendering for any non-animating, non-unique props - especially noticable in Sulphur Rocks
  • Optimised cloth renderer - low detail cloth update for distance cloth; disable cloth update if cloth in distance and not attached to animated/moving model. Improves performance in Suplhur Rocks and Burramudgee.
  • Tweaks to what is rendered in the last shadow split in MID and HIGH detail shadow mode, to improve performance.
  • Stopped friends from drawing in reflections - specific instances are being flagged so as to draw in reflections on a case-by-case basis. This is still being implemented.
  • Fix some unnecessary material thrashing caused by hidden collision materials in models.