Hey all,
A new build is up on EXPERIMENTAL - mostly to fix the opal issue but there are some other changes.
The plan is to then push this build live to DEFAULT tomorrow - so long as nobody has any issues with it on EXPERIMENTAL that we need to resolve.
Changes in this build since the previous build:
ACHIEVEMENT
- Fixed the achievement calculation for completing 44 missions to not include races
ART
- Updated textures for Patchy boss fight, Pocket Fluffy boss fight, Buster the Nanobot boss fight and Boss Cass boss fight
AUDIO
- Fixed the opal bag collection sound (and mission complete sound) to being a single play - was multiple sounds in original version due to memory limits, is now its own separate sound so we don't need the multiple play calls
CRASHES
- Potential fix for a crash reported by a user - change ControlTextBox to use a PropRef to the activator prop, so that it doesn't hold references to unloaded props
GAMEPLAY
- Fixed lock-on during Boss Cass fight
- Added more effects to indicate damage during Boss Cass fight
GRAPHICS
- Improved particle effects for Boss Cass fight
[*]Made the Boss Cass lava attack more impressive.
[*]Made Boss Cass' nanobites have a bigger explosion if you punch them and optimized their render.
[*]Added new boomerang hit/deflect effects to let you know better if you have done any damage to the enemy
[*]Fixed some shadow settings in the first level - was making shadow direction pop severely when you moved through the level.
MISC
[*]Fix for opal count from save games