Thank you to everybody who gave us feedback on the game in the previous build that we pushed through to the DEFAULT branch.
We've made several changes, and have put up a new build on the EXPERIMENTAL branch that we'd love to get any more feedback on, before we finish up Early Access!
This build has had limited testing.
TLDR LIST OF CHANGES
- Updated doomerang controls
- Improved KB&M and gamepad controls; and rang selection
- Fixed reverb
FULL LIST OF CHANGES
- ART: Up-resed the HUD RADAR icons
- ART: Tweaked the camera positions for all shops
- ART: Up-res'd the background used on the loading screens.
- AUDIO: Tweaks to Buster the Nanobot sounds
- AUDIO: Finally fixed the pesky issue with some sounds not properly playing unaffected by audio effects (like the opal collection sound, the health collection sound, etc)
- AUDIO: Tweak to the sewer acoustic reverb settings to tone it down a little bit, and adjusted some of the sewer bubble sound effects
- AUDIO: Tweak to flame thrower SFX for helicopter missions, Oil Rig missions, combat arena missions
- CAMERA: improved some of the camera code for handling turning around corners and hitting roof collision better.
- CONTROLS: Adjusted mouse smoothing to improve KB&M controls
- CONTROLS: Reworked the entire controller deadzone support to make the controller a bit more responsive. Should help people with issues on TY not maintaining full speed
- CONTROLS: Improved the boomerang selection accuracy with gamepad
- CONTROLS: Fixed bug where the exit of leaderboard screen would lock the mouse to the center of the screen on the pause menu (or while switching past it with gamepad etc).
- GAMEPLAY: Fix for townies drawing (and saying their VO) when you're in the sewers
- GAMEPLAY: Changed how the Doomerang controls, so that you can aim it upwards, and gives it a bit more usability for the terrain shapes throughout the game.
- GRAPHICS: Fixed an issue with cloth, causing the ghosts to look terri-bad
- GRAPHICS: Fixed cloth issue with selecting carts in 2 player mode
- GRAPHICS: Fixed issue with terrain shadows popping on/off at various points around the level
- MISC: Fix for boot up sequence to not flash the screen twice, to initialise the MSAA
- MISC: Removed some various debug logs
- PERFORMANCE: Fixed up packages for the game, that were causing load stalls
- UI: Added pointer arrow to rang selection to help you aim at the rangs in the rang wheel
- UI: Skin selection screen - user can now change the selection to un-owned skins, but can't see the name or what they look like still, and can't select them and apply to their character/vehicle. Allows easier navigation using the gamepad.
Please let us know any/all issues, ASAP!
Cheers
Linds