Hi all,
Sorry for the delay; we had a few of these bug fixes that didn't stay fixed that we needed to revisit!
Changes in this build:
ART- Updated the rangstone pickup model so it's not just a badly textures sphere.
- Adding some missing textures from TY2 aquarang, which fixes the "white transparent squares" issue.
CONTROLS- Fixed race and gunyip controllers being incorrectly configured if you went into minigame select and then returned to main menu and played the normal game.
- Fix for keybinding screen "Reset To Default" removing bindings for non-rebindable keys.
- TY2 KB&M swimming controls ported to TY3
- TY2 rang mouse aiming changes ported to TY3 Updated with fixes so that rangs don't throw into the ground when the camera is pointed at the ground (eg, normal third person gameplay).
- Keybindings and gamepad settings should save on exit of the "Keyboard & Mouse" and "Gamepad" base settings screens.
- Save the adjusted camera distance delta after the user finishes adjusting it. (ported from TY2).
- Fix gamepad not being able to use the left stick to change options in pause menu during races/gunyip battles.
GAMEPLAY- Implementation of fast travel between towns - once you have found Boss Cass in Cassopolis
- More fixes for triggering achievements for collecting collectables, and 100% the game, without having to trigger a manual save to detect the changes.
- Cheats system converted to use TY actions.
- Prevent multiple bites on the same prop during a single bite attempt in close combat mode - fixes the bite doing too much damange <and> the spamming of particles and sounds.
MISC- Fixed the game icon to be the TY3 icon, not the TY2 icon.
UI- Exit Level confirmation screens now specify which Town you're returning to (New Burramudgee or Cassopolis).
- Fixed various mouse cursor issues (no longer draws on loading screens that don't use mouse input, no longer loses "lock to center" when entering a level with a Briefing cutscene as the first thing that happens, no longer loses "lock to center" after returning to a level after an ingame race, after ingame races, LeaderboardsScreen is shown for races that are timed (ie, won't show for mission races that have other win conditions)).
- Fix to hide the lap counter, position number and best lap time when in a race that has a timelimit and objective to win rather than winning by racing time.
- For mission races with a timelimit/objective, move the objective counter to where the lap counter would normally be (just so there's no "gap" between the counter and the map).
- Fix the offset of the TyExclamation model draw so that it more closely matches the position of the TY1/2 version.
- Changed the no saved games message to be "PC hardware agnostic" - it no longer mentions hard disk (which some users found confusing), and now simply states "No TY 3 saved games found.".
- Fix mouse cursor not being locked to centre after some pause loading screens.
- Updates to Text Box box system to allow for working mouse input and controller input with stick etc (ported from TY2)
Any problems, please let us know.
Cheers
Linds