Hi all,
A new build has been released - which will hopefully fix the issues being encountered by people with Intel GPUs on older graphics drivers.
Note that a bunch of features are locked out based on your graphics driver OpenGL version. SSAO is disabled for <all> GPU types if you have less than OpenGL Shader version 4, now.
BUG FIXES
- GRAPHICS: Fixed emu objective drawing a shadowed timer
- GRAPHICS: Fix INTEL detection for disabling MSAA.
- GRAPHICS: Pre-create a bunch of shaders to prevent runtime glitches.
- GRAPHICS: Fixed shader detection code / UI options so game shouldn't crash on older cards now.
- MISC: Fixed explosions causing camera shakes out of range
- UI: Fixed pause screen ESCAPE / START button jumping straight out of OptionsScreen and messing up the MSAA confirmation.
NEW FEATURES
- AUDIO: Added sound for hittingthe yabbie
- AUDIO: Added sound for the yabbie stalactites falling and shattering
- AUDIO: Added sound for when TY gets burnt by large-flame-walls
- AUDIO: Added "stamp" sound for the cutscenes where TY gets boomerangs
- GPU DETECTION: Added Nvidia GPU preference for non-Win10 OS
- GPU DETECTION: Added AMD GPU preference for non-Win10 OS
Anybody who has been having loading issues, please let me know how you're going with this new build. I'll follow up with you on email too. Some of this is hard to test for as it required having older graphics cards (some in laptops only) with old video card drivers.
Cheers
Linds